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chocmake commented on "Remove mentions of XSLT from the html spec"   github.com/whatwg/html/pu... · Posted by u/troupo
LegionMammal978 · 16 days ago
Oh hey, that thing happened that one could easily see was going to happen [0]. The writing was on the wall for XSL as soon as the browsers tore out FTP support: their desire to minimize attack surface trumps any tendency to leave well enough alone.

I wonder what the next step of removing less-popular features will be. Probably the SMIL attributes in favor of CSS for SVG animations, they've been grumbling about those for a while. Or maybe they'll ultimately decide that they don't like native MathML support after all. Really, any functionality that doesn't fit in the mold of "a CSS attribute" or "a JS method" is at risk, including most things XML-related.

[0] https://news.ycombinator.com/item?id=43880391

chocmake · 16 days ago
CSS animations still lack a semantic way to sequence animations based on the beginning/end of some other animation, which SMIL offers. With SMIL you can say 'when this animation ID begins/ends only then trigger this other animation', including time offsets from that point.

Which is miles better than having to having to use calcs for CSS animation timing which requires a kludge of CSS variables/etc to keep track of when something begins/ends time-wise, if wanting to avoid requiring Javascript. And some years ago Firefox IIRC didn't even support time-based calcs.

When Chromium announced the intent to deprecate SMIL a decade back (before relenting) it was far too early to consider that given CSS at that time lacked much of what SMIL allowed for (including motion along a path and SVG attribute value animations, which saw CSS support later). It also set off a chain of articles and never-again updated notes warning about SMIL, which just added to confusion. I remember even an LLM mistakenly believing SMIL was still deprecated in Chromium.

chocmake commented on "Remove mentions of XSLT from the html spec"   github.com/whatwg/html/pu... · Posted by u/troupo
chocmake · 16 days ago
This is disappointing. I was using XSLT for transforming SVGs, having discovered it early last year via a chat. Even despite browsers only shipping with v1.0 it still allowed a quite compact way to manipulate them without adding some extra parser dependency.
chocmake commented on Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever   techdirt.com/2024/11/18/e... · Posted by u/chocmake
paulryanrogers · 9 months ago
I wish they'd go further and offer maintained versions on their store, ideally free or very low cost as GOG.com and Steam have done.

That said, it's appreciated.

chocmake · 9 months ago
From what I gather Epic delisted various of their Unreal Tournament games across all stores a couple years ago due to them not supporting their modern online services (including chat). This was within days of being fined $500m for, among other things, allowing on-by-default text chat in one of their other games that is available for children/teens to play, so some believe they'd rather delist than update some of their older games.
chocmake commented on ST2 – Advanced Typography in Blender   github.com/coldtype/st2... · Posted by u/bj-rn
chocmake · a year ago
> Also Blender does not have support for variable fonts; this add-on adds support for those, along with support for keyframing variable font axes.

This was a nice unexpected feature from the list.

u/chocmake

KarmaCake day256September 27, 2024View Original