My admittedly uninformed impression of Rust is that its a lot like Go (in spirit?), a language invented to shepherd novice programmers into not making mistakes with resource usage.
I imagine faceless shameless mega-corps with thousands of Rust/Go peons coding away on the latest soulless business apps. Designed to funnel the ignorant masses down corridors of dark pattern click bait and confusing UX.
Having exposed my biases, happy to be proven wrong. Why are game studios still using C++? Because that's the language game programmers know and feel comfortable with? Or some other reason?
Embedded is still C, games are C++, scientific and data are Python and R (I'm talking in general here). What is the niche for Rust?
Economic inertia alone can already enough.
Numpy use C/C++ because BLAS use C/C++ Torch originally use Lua, then switch to Python because popularity
I see the ideal as a combination of Mort and Einstein that want to keep it simple enough that it can be delivered (less abstraction, distilled requirements) while ensuring the code is sufficiently correct (not necessarily "elegant" mind you) that maintenance and support won't be a total nightmare.
IMO, seek out Morts and give them long term ownership of the project so they get a little Einstein-y when they realize they need to support that "pile of if statements".
As an aside, I'm finding coding agents to be a bit too much Mort at times (YOLO), when I'd prefer they were more Einstein. I'd rather be the Mort myself to keep it on track.