This idea that everything must be initialized (i.e. no undefined or non-deterministic behavior) should never be forced upon a language like C++ which rightly assumes the programmer should have the final say. I don't want training wheels put on C++ -- I want C++ do exactly and only what the programmer specifies and no more. If the programmer wants to have uninitialized memory -- that is her business.
The entire problem is that what the programmer wants to do and what the program actually does isn't always clear to the programmer.
However, at the moment i still feel i'm using a huge amount of layers upon layer of complex type definitions in order to get anything done. Just using an object's reference across async calls in a safe manner leads to insane types and type constraints, which read like ancient egyptian scripture. And at every layer, i feel like changing anything could blow everything up with lifetimes.
The language has this very special feel of something both advanced and extremely raw and low-level at the same time. It's very unique.
Also, it’s worth saying, you probably don’t need async.