Brainy is completely relative.
I have been using Blender for 6 years, and still have seen less than half of the features. It's not for lack of searching, but Blender's density is hugely under-appreciated in the industry. If you're a creative or artist in any capacity, Blender has features that you can take advantage of right away.
Familiar with NLEs? Hop into the video splicer and play around!
Comfortable mesh editing? Stay in the modelling view!
Wanna get your hands dirty? Sculpting is just a tab away!
Perhaps the most impressive part of Blender is that it's provided for free, in a tiny download, with a deeply caring userbase that maintains it. Here's to another decade of Blender releases!
But in the end, it's a basic biological fact, unless a form of life can photosynthesize, it likely consumes some form of matter that was likely from something living. Extremophiles that eat sulphur and minerals and such aside, the majority of non-photosynthesizing life consumes organic matter. Said matter was at one time from something that was alive.
In the end debates about whether plants or animals suffer the same or more seem sort of moot. Life involves suffering of some kind for every living thing on this planet. It's another one of those inescapable facts.
I agree we should all try and minimize the amount of suffering we directly cause, but every day something somewhere suffers because each of us exist. Trying to pretend we can erase any and all suffering we may cause ever is a fruitless effort.
I wouldn't be so sure. Eduard Hartmann came up with a solution in the 19th century.
https://theconversation.com/solve-suffering-by-blowing-up-th...