Playing an online game under your own name exposes you to entirely new and massively more acute level of risk practically immediately. Absolutely no way I would allow my kids to give their real names to a game.
Fortnite is about killing eachother, Roblox is about literally anything, Minecraft is about… well, mining and crafting, mostly.
But really, with mods, it can be just as ‘anything’ as Roblox, only with possibly less scrutiny.
Idk. I love Minecraft, for the record. It’s just the squeaky wheel gets the grease, and the popular online game that provides access to kids gets the creeps.
it's really interesting to me seeing the debate around age verification from both sides. many Roblox developers and users seems to think that it's the end of the platform:
> Awesome! We love mandatory identity checks and age verification on every major social platform. Nobody needs privacy online. Thank you Roblox.
> No just no. This won’t work, this is too enforcing on the users and greatly invades our privacy
and then on the other side we have people saying it's a token gesture that doesn't go far enough:
> It could have adopted age verification before a wave of state legislation signaled that it would soon become mandatory anyway
my personal view on the matter is that, while age verification certainly reduces privacy, it was basically the only option left for Roblox to pursue - it's a move that absolutely will reduce child abuse on their platforms, and make it safer for kids to play online.
they also have one of the best privacy policies for age verification around.
(for context, they delete facial geometry immediately and store IDs for 30 days maximum. one alternative, Persona, used to hold IDs for up to six years, and currently have no set time limit on how long they keep other personal information)
this has broken a few pipeline jobs for me, seems like they're underplaying this incident
>The Aisuru DDoS botnet operates as a DDoS-for-hire service with restricted clientele; operators have reportedly implemented preventive measures to avoid attacking governmental, law enforcement, military, and other national security properties. Most observed Aisuru attacks to date appear to be related to online gaming.
https://www.netscout.com/blog/asert/asert-threat-summary-ais...
So why? Like why would someone pay to take a game down? I see this all over reddit with different games but I just don't get the point. What's the benefit of taking down an online game for a couple of hours.
well, gaming and Krebs's blog: https://krebsonsecurity.com/2025/05/krebsonsecurity-hit-with...
Pretty much anyone who has made any kind of commit to an open source project has that badge.
edit: it's incredibly naive of them to immediately trust the WHOIS results. i can say from experience that these are never checked