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bonestormii_ commented on You don’t need to be “enterprise-ready” or “scalable”   gorelay.co/t/why-you-don-... · Posted by u/gmays
temp8964 · 4 years ago
> they were being developed by FTPing files to production server or even editing them live with vim or something.

Many editors / IDEs (e.g. Notepad++) can directly connect to the FTP server, so working on a FTP servers looks almost same as working on a local folder. You just make changes to the files, and then refresh the web browser to see the changes.

bonestormii_ · 4 years ago
lol, yes, sure. But why don't you sound horrified?

Version control at least is essential for something of any size with any number of people working on it. You must be able to "revert" a set of changes quickly and reliably if the application has any importance at all.

bonestormii_ commented on Omnizart: Library for automatic music transcription   github.com/Music-and-Cult... · Posted by u/pizza
redka · 4 years ago
For anyone interested I've transcribed this song [1] using the replicate link the author provided (Colab throws errors for me) using mode music-piano-v2. It spits out mp3s there instead of midis so you can hear how it did [2]

[1] https://www.youtube.com/watch?v=h-eEZGun2PM [2] https://replicate.com/p/qr4lfzsqafc3rbprwmvg2cw5ve

bonestormii_ · 4 years ago
Awesome, thanks for running the test!

I can't help but feel it is heavily impacted by ambience of the recording as well. The midi is of course a very rigid and literal interpretation of what the model is hearing as pitches over time, but of course it lacks the subtlety of realizing a pitch is sustaining because of an ambient effect, or that the attach is is actually a little bit before the beginning of the pitch, etc.

If it could be enhanced to consider such things, I bet you would get much cleaner, more machine-like midis, which are generally preferable.

Deleted Comment

bonestormii_ commented on How will MIDI 2.0 change music? (2020)   qz.com/1788828/how-will-m... · Posted by u/kelnos
nyanpasu64 · 4 years ago
Replying to a past comment (https://news.ycombinator.com/item?id=22188146):

> - Violins come last, and it doesn't really matter because they're lazy and they'll take a few hundred milliseconds to really kick in anyway.

I think the assumption that violins don't need strong staccato/marcato attacks is wrong. I've needed it in the past, and was unable to get it from soundfonts which only have slow-attack samples. This issue is omnipresent in off-the-shelf soundfonts, and I've also sometimes seen poor articulation in music I've heard made using commercial sound libraries (which I've never purchased or pirated so I can't judge myself).

As an example of a piece suffering from slow attacks, https://www.youtube.com/watch?v=ua5VJt6jkaU is a nice remix, but feels sloppy because the flute, strings, and violin's 32nd notes are barely audible (goes from attack to release without reaching full volume) and smeared together.

bonestormii_ · 4 years ago
Yeah, articulation should be standardized in the midi specification. It's always a custom mapping to control it even when proper articulations are available. "Oh cool, custom mapping?!", you might say. Wrong. It sucks, because it tends to make old old scores utilizing articulation unusable because the mapping was stored in some obscure plugin configurations divided amongst many plugins.

It would be great if articulation messages were standardized, and then you could just expect them to be there, and if they are absent, the soundfont can simply fall back to the closest thing available. That kind of helpful logic is not possible with custom mappings.

bonestormii_ commented on Seed – A Rust front-end framework for creating fast and reliable web apps   github.com/seed-rs/seed... · Posted by u/ibraheemdev
dgb23 · 4 years ago
At this point, I feel like this is the most consistent way. There are notable web apps that do this. There are plenty of good reasons for this, including caching and service workers.

It feels dirty because you’re not handling these issues silently. But it’s explicit, clear and it enables a consistent and performant experience.

bonestormii_ · 4 years ago
I wish more people thought this way about computing.
bonestormii_ commented on Deploy a website on imgur.com   github.com/etherdream/web... · Posted by u/zjcqoo
adventured · 4 years ago
> should we therefore never expand the capabilities of our tools?

Yes that's exactly what the luddites are arguing in favor of, rolling back progress, and dramatically stripping away capabilities. They don't consider any of it to be a net positive, they don't think of it as being progress.

It's not specific to JavaScript, it's far broader than that. It's an ethos.

In my observation they also typically want to go back to not having graphical user interfaces. They like a nice command line interface as a way of life. It seems silly to stop there though. The computer should be gotten rid of just the same to be philosophically consistent.

bonestormii_ · 4 years ago
I think you are right in many respects. I would not consider myself one of the accused luddites, but in their defense, this ethos isn't baseless.

First and foremost, the luddites you speak of are programmers or sys admins. They have been using terminals and are still using terminals daily, and they see the benefits that those tools have to offer. Namely, they see composable, interoperable programs that abide by the philosophy that programs "should do one thing well" as the bench mark for real progress. I would say I agree with the merits of this perspective. But I still use VSCode in addition to vim, because I'm not a zealot and there are times when I want to edit something in a very flexible way that VS Code better facilitates.

Both ways of doing things have their merits I suppose. It just hurts a bit to see something simple and powerful be wrapped and rewrapped in progressively less helpful proprietary systems and given a JS front end that lacks all of the focus and freedom that charmed us with the systems to begin with.

bonestormii_ commented on Gaming Will Change Humanity as We Know It   bloomberg.com/opinion/art... · Posted by u/tosh
burntoutfire · 4 years ago
Games are much more immersive and insular than other forms of culture. I can easily imagine myself playing my favorite games alone for years if all my other needs were met. Hell, millions of people are doing just that. Meanwhile, historically not that many people have chosen to fully escape into a world of literature, art or music - they're just not as engrossing.
bonestormii_ · 4 years ago
I think it is perhaps a function of the way we train ourselves to be workers that passively accept tasks to occupy our attention. Much of school and many jobs provide anywhere from a drip to a torrent of regular units of work for us to focus on, and this occupies a huge part of time and training.

In the past, we used to criticize television for its passive, zombifying effect on the viewer. Games are more engaging. In truth, people like being actively engaged, and they are very accustomed to being actively engaged without the cumbersome work of directing their own activity.

Completing complicated tasks is, in a way, relatively easy. Defining tasks, reflecting on priorities, and allocating time to work on them--and importantly, suffering the emotional consequences of real world success or failure--is sometimes less pleasant. Games are maximally engaging and minimally taxing. That is their magic.

u/bonestormii_

KarmaCake day233February 19, 2020View Original