I'm using Manjaro (derived from Arch), so I can't talk for Arch itself but so far (2 years) it's been way more friendly to me than Ubuntu (which I used for 7 years before).
Oh, and it's a rolling release so my install doesn't break every 2 years with the new LTS upgrade.
Meanwhile, on Ubuntu/Debian-based systems I can just install locally or use a third party repository for the things that need to be more up to date.
I guess a lot of languages are kind of fungible. If you want a fast, cross platform, GC-based OOP language, the truth is, there are many choices. I'm not saying they are the same, but for 80% of the use cases they kind of are, and there are always good reasons to use established languages rather than new ones.
The ones that make it offer something very unique, not merely better than peers. So Rust, as a memory-safer non-GC language has a clear use case with little or no competition.
Nim doesn't have this luxury. I wish it well, I like the language and often contemplated learning it properly. But I fear the odds are against it.
Forget about syntax or semantics or unique features or whatever. Having money and resources are the most important factor for a successful language.
https://github.com/deepbeepmeep/Wan2GP
And the discord community: https://discord.gg/g7efUW9jGV
"Wan2GP" is AI video and images "for the GPU poor", get all this operating with as little as 6GB VRAM, Nvidia only.
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That's really great I hope to use this some day.
The runner up Qt is much more tightly tied to C++ and Python to its detriment. You really need to meet devs where they’re at instead of insisting that they adopt a particular language to use your UI toolkit.
Aside from that, at the end of the day, if you’re building a full fat complex desktop app an old style imperative UI toolkit is probably one of the more practical choices you can make. They have an exhaustive set of battle tested, accessible widgets built in and their pitfalls are well known. Newer approaches expect you to write or import everything and start requiring increased contortions from the developer past a certain point of complexity.
Too bad it's so poorly documented. It seems to me like advanced technology left over from a dead civilization, that's being handled by cave people.