Do they? Maybe you can never get to zero, but I'd be surprised if there weren't any ways to materially reduce the frequency of such videos being uploaded.
Of course, many of these ways will probably affect growth metrics, and since these directly translate into revenue, I can imagine how the economic tradeoff that was made here looks like...
It's amazing how ornately decorated early equipment was --- especially 19th century and earlier.
https://en.wikipedia.org/wiki/File:Cooke_and_Wheatstone_elec...
with the GPU costing the same, it would only double the capex.
>Even being generous and assuming you could get it to $100 per kg that's still $4000
noise compare to the main cost - GPUs.
>There's a lot of land in the middle of nowhere that is going to be cheaper than sending shit to space.
Cheapness of location of your major investment - GPUs - may as well happen to be secondary to other considerations - power/cooling capacity stable availability, jurisdiction, etc.
putting 1KW of solar on land - $2K, putting it into orbit on Starship (current ground-based heavy solar panels, 40kg for 4m2 of 1KW in space) - anywhere between $400 and $4K. Add to that that the costs on Earth will only be growing, while costs in space will be falling.
Ultimately Starship's costs will come down to the bare cost of fuel + oxidizer, 20kg per 1kg in LEO, i.e. less than $10. And if they manage streamlined operations and high reuse. Yet even with $100/kg, it is still better in space than on the ground.
And for cooling that people so complain about without running it in calculator - https://news.ycombinator.com/item?id=46878961
>2. The maintenance costs are higher because the lifetime of satellites is pretty low
it will live those 3-5 years of the GPU lifecycle.
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