This is factually impossible.
For anything larger than (very) small programs, Rust requires an upfront design stage, due to ownership, that it's not required when developing in GC'ed languages.
This is not even considering more local complexities, like data structures with cyclical references.
Having a robust type system actually makes refactors a lot easier, so I have less up-front planning with Rust. My personal projects tend to creep up in scope over time, especially since I'm almost always doing something new in a domain I've not worked in. Whenever I've decided to change or redo a core design decision in Python or Go, it has always been a massive pain and usually "ends" with me finding edge cases in runtime crashes days or weeks later. When I've changed my mind in Rust it has, generally, ended once I get it building, and a few times I've had simple crashes from not dropping RefCell Refs.
I'm not sure any compiler, even one "designed for diagnostics," can gather the "necessary metadata" from inside my brain based on my original intentions. If the compiler could unambiguously interpret what I meant to write, it wouldn't have needed to fail with a compilation error in the first place. Whenever I see something like "perhaps" or "maybe" in a compilation error, the information just didn't exist anywhere the compiler could possibly get to, and it's just a suggestion based on common mistakes.