A good RTS has an extremely harsh learning curve and is not super monetizable. Someone would have to rethink the genre: make it easier for casual players and figure out how to get the addicting money making patterns in. Otherwise big companies are gonna have no interest.
Sucks, I love Starcraft 2, but it is legitimately the most mentally demanding game I have ever played. Sometimes I procrastinate getting into a match because 1v1 is so stressful. I totally get why it has limited appeal.
Potentially that simplification hurts the genre too much though because then you don't have hardcore players sticking with it for years and years.
Maybe a game could have that as a "simple mode" that players can opt in to.
The potential addictive money making pattern is the same as other games imo. Skins. The units being smaller mean the developer is probably going to have to go to more effort to shove them in to peoples faces. Maybe a screen before/after the match where all the players units in their skins can be clear seen in a more zoomed in manner. Have them marching around the border of the end scoresheet or doing a little dance while waiting for players to load.
It seems ( only seems, because I have not gotten around to test it in any systematic way ) that some variables like context and what the model knows about you may actually influence quality ( or lack thereof ) of the response.
For me, "gemini" currently means using this model in the llm.datasette.io cli tool.
openrouter/google/gemini-3-pro-preview
For what anyone else means? If they're equivalent? If Google does something different when you use "Gemini 3" in their browser app vs their cli app vs plans vs api users vs third party api users? No idea to any of the above.
I hate naming in the llm space.