Pasta Roni White Cheddar Shells are still the best in this category, esp. if made with sour cream instead of milk.
Dead Comment
FDM prints have visual artifacts you cannot escape with many shapes, and even the most flexible of the expensive resins isn't nearly as durable as a plastic model. Plus plastic models insta-bond with plastic glue making them both easier to assemble and repair (as everything will eventually get damaged through years of play).
I've been doing model work for 30 years, and while 3d print stuff has many uses within the hobby (like making epic terrain way more accessible), replacing the core figures for something like warhammer, to anyone who cares about finish quality and durability at the same time is not one of them.
But, the "I don't understand" is strong in this. it doesn't mean "it can't work" but I don't understand how it avoids the problems.
Maybe the size of the computed foveal coverage area is made big enough, to cover the movement? But if you move your eyes suddenly, there's got to be some lag while it computes the missing pixels. So you'd see the same as when Netflix ups the coding rate: crude render becomes clearer. Banded would become smooth transitions.
Some folks experience the image pretty much continuously and don't notice the edge blurring. Others see it every time they move their eyes left/right. This is on the same headset.
Part of it is driven by differences in eye geometry, and even color (as this impacts the effectiveness of the camera track of the eyes). I've seen the raw camera buffers for eye track on a couple headsets and they're.. a mess.
Honestly that the feature works at all, for anyone, is still mind boggling to me.