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amoss commented on 4 billion if statements (2023)   andreasjhkarlsson.github.... · Posted by u/damethos
NetMageSCW · 6 days ago
What happens when you try to compute 2**8+1 ?
amoss · 6 days ago
If its too large you could just subtract 2*8 and try again.
amoss commented on Bazzite: Operating System for Linux gaming   bazzite.gg/... · Posted by u/doener
jtrn · 18 days ago
That could apply to everything from some sort of software service, to a game installer, to a streaming service, to an App Store for cross-platform games. You have to take into account the chaos that is the Internet and the promotional material shit storm of marketing speak. A sentence extremely close to this could easily be found on the top of the Razer Synapse promotional page. Why not lead with a simple description that uniquely describes what THIS is? I work in both development and psychology, and it’s frustrating when tech people make fun of others for not understanding their jargon, but those same people get extremely annoyed when they don’t understand anything outside their area because other fields use unnecessarily indirect and convoluted language. Why don’t we just help each other out and try not to create unnecessary cognitive load, just to understand what something is? It is actually possible without dumping down, it’s just a little framing that is needed.
amoss · 18 days ago
The first text on the page says:

> The operating system for the next generation of gamers

amoss commented on Migrating the main Zig repository from GitHub to Codeberg   ziglang.org/news/migratin... · Posted by u/todsacerdoti
carlmr · 21 days ago
I'm not sure if this is advanced trolling at this point.
amoss · 21 days ago
This is redefining the cutting edge of trolling.
amoss commented on A new bridge links the math of infinity to computer science   quantamagazine.org/a-new-... · Posted by u/digital55
sabellito · 22 days ago
If something people dedicated multiple years of their lives studying and proving seems trivial to you, you're either a genius or you didn't understand the problem.
amoss · 22 days ago
There is a world of difference between the obvious and the trivial. The post you are replying to only implied it was obvious, the retort is unnecessary.
amoss commented on We stopped roadmap work for a week and fixed bugs   lalitm.com/fixits-are-goo... · Posted by u/lalitmaganti
OhMeadhbh · 24 days ago
At Amazon we had a bug that was the result of a compiler bug and the behaviour of intel cores being mis-documented. It was intermittent and related to one core occasionally being allowed to access stale data in the cache. We debugged it with a logic analyzer, the commented nginx source and a copy of the C++ 11 spec.

It took longer than 2 days to fix.

amoss · 24 days ago
When you work on compilers, all bugs are compiler bugs.

(apart from the ones in the firmware, and the hardware glitches...)

amoss commented on Ask HN: Who is hiring? (November 2025)    · Posted by u/whoishiring
Deep-States · a month ago
Deep States LLC | Photon-pathway-simulation for analog 35mm movie-film emulation | Florida, U.S.A | Part-time | REMOTE or local.

Deep States LLC is building the most realistic analog film-emulation system ever created. We're bringing back the classic 35mm film stocks that defined cinema in the 1980s.

We're modelling photon-pathways on superchip systems; to simulate the sophisticated light-interactions between the layers in real film. We aim to perfectly digitally-replicate the unique photo-chemical properties of celluloid.

We're looking for self-taught C programmers with wild-eyes and a thirst for breaking new ground. Can you perfectly model "Kodak Eastman Color Negative II 100T 5247" film stock on a rack of superchips? Let's find out.

Contact us if you want to be part of the first team to crack-the-code of celluloid. We seek renegade coders who want to make a dent in the universe, and have the intellectual-firepower to deliver the holy-grail: Digitally modeling photon-pathway interactions in REAL analog film strata.

More about the project, here: https://deepstates.io/ Email us: us@deepstates.io

amoss · a month ago
This sounds kind of wild. Love your choice of font. It mentions in the text that your code base is open source - is there a link?
amoss commented on I think nobody wants AI in Firefox, Mozilla   manualdousuario.net/en/mo... · Posted by u/rpgbr
amoss · a month ago
I would prefer that contenteditable divs with multi-line contents would handle newlines in a consistent manner instead of the chaotic mess we have now. But I guess that doesn't pump stock valuations so AI slop it is.
amoss commented on Myna: monospace typeface designed for symbol-rich programming   github.com/sayyadirfanali... · Posted by u/vinhnx
amoss · a month ago
The flat shape of the "r" and the lack of curvature on the "p" where it touches the stem would drive me mad, but YMMV.
amoss commented on Designing software for things that rot   drobinin.com/posts/design... · Posted by u/valzevul
amoss · 2 months ago
Not my kind of thing but still a highly enjoyable read. I love a tale of a software engineer who has gone down a rabbit-hole so deeply that they've come out the other side. And who doesn't like data?
amoss commented on Apple says it may stop shipping to the EU   theguardian.com/technolog... · Posted by u/LaGrange
amoss · 3 months ago
Company that makes vast profits from its monopoly over a digital market is against legislation to stop companies from exploiting monopolies over digital markets.

I am shocked!

u/amoss

KarmaCake day462June 23, 2014
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Just a typical compiler enjoyer. https://github.com/amoss
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