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aecorredor commented on Ask HN: What Are You Working On? (March 2026)    · Posted by u/david927
iyeque · 4 days ago
hey i made something simillar a while back you can check it out https://github.com/iyeque/whatsapp-bot
aecorredor · 3 days ago
Nice! I'll check it out. Thanks for sharing.
aecorredor commented on Ask HN: What Are You Working On? (March 2026)    · Posted by u/david927
aecorredor · 5 days ago
I'm working on a WhatsApp AI bot for my group chats, specifically for my friends' soccer group chat where we organize our Wednesday matches. We have a bunch of "problems" that I think are ripe for bot automation. WhatsApp is what all of us hispanic people use and it's particularly interesting because Meta doesn't really provide you with much tooling to build bots, unlike Telegram. I started this weekend and went all in on cursor. I also streamed the whole process, so yeah, apparently I'm also a streamer now. Check them out at https://www.youtube.com/@alexon_v1/streams.
aecorredor commented on Learning Synths   learningsynths.ableton.co... · Posted by u/holdit
aecorredor · a year ago
Ableton is awesome for putting this type of stuff out. The learning music section is also great. And, it's a perfect post for a shameless plug: I built a u-he Diva (my favorite VST synth) tool for generating presets with AI. It's called Diva Copilot and it can be accessed at https://divacopilot.com - I started out by offering a free trial with 10 free presets and then a monthly $20 plan with 50 presets. You can also buy on-demand credits. It works on top of a custom built RAG system that then uses GPT-4o for actually generating .h2p files. I'm mainly working on improving the knowledge base so that results get better and better. Still, you can already get some super good results. I put some examples in the landing page. Would love to get some feedback!
aecorredor commented on Ask HN: Those making $500/month on side projects in 2024 – Show and tell    · Posted by u/cvbox
nspeller · a year ago
I built an interactive Music Theory course 8 years ago over a winter break and it continues to bring in enough to pay my rent each month.

I just thought there had to be a more intuitive way to learn music theory than the very boring and jargon-heavy alternatives.

It uses Tone.js to include little interactive pianos, guitars, and other demos.

I've done no marketing, it hit the HN front page for a day, and after that initial spike in traffic has been fairly consistent over the past 8 years.

It uses Stripe for payments and for the first few years it was only Stripe. 3 years in I decided to add PayPal support... revenue doubled overnight, mostly from international customers.

https://www.lightnote.co/

aecorredor · a year ago
I’m a customer and it’s awesome. I think we’ve even exchanged emails about some questions I’ve had. When I paid for the premium version I thought it was super good for what I was getting. You must be getting a ton of traffic for it to still be paying rent after 8 years! Congrats!
aecorredor commented on Ask HN: How to learn piano in 2024?    · Posted by u/chishaku
aecorredor · 2 years ago
I started learning on my own about two years ago and I only used simplypiano and youtube. I’m able to play with both hands now and can learn songs pretty quickly by watching youtube videos. I can also read some music thanks to simplypiano. I noticed quicker progress when I sat down to learn songs I really liked (in comparison to just learning what everybody else tells you to learn).
aecorredor commented on Ask HN: What are the best Godot 4 production-grade learning resources?    · Posted by u/aecorredor
d13 · 2 years ago
1. Book: Godot 4 Game Development Projects by Chris Bradfield. It’s superb and a great permanent reference.

2. GameDevTv’s Godot 4 course

3. The 4 videos currently on Godotneers Youtube channel.

Those will get you there :)

aecorredor · 2 years ago
The godotneers video on Godot Components was clutch. Thanks!
aecorredor commented on Ask HN: What are the best Godot 4 production-grade learning resources?    · Posted by u/aecorredor
malermeister · 2 years ago
Thank you, I ended up ordering the Chris Bradfield book!
aecorredor · 2 years ago
Same here!
aecorredor commented on Ask HN: What are the best Godot 4 production-grade learning resources?    · Posted by u/aecorredor
birophilo · 2 years ago
I'm on the same road as you, a couple of months ahead.

After watching lots of tutorial videos and scouring the web for resources, here is what I'd recommend, or at least how I would do it over again myself:

First, a note on versions. The Godot ecosystem is in the middle of a big transition from version 3.x to 4.x, which introduces a lot of improvements but also some breaking changes. If you want to make a browser game in the immediate future, stick with Godot 3, as web exports for 4.0 aren't yet functional. For most other things, 4.0 seems to be the place to start.

- Start by going through the official (4.x) docs including the walkthrough games. As with many open source projects, the official docs are underrated. https://docs.godotengine.org/en/stable/index.html

- Then, the course I found most useful after trying lots of other things is the book "Godot 4 Game Development Projects" by Chris Bradfield. It teaches basic concepts as you build different games such as: 2D platformer, Asteroids, 3D Minigolf etc. The quality of the code examples and the design patterns feel a lot better than some of the video tutorials on YouTube. Not taking anything away from video tutorials - sometimes a visual demo is just the ticket, of course. But a book can introduce concepts comprehensively and benefits from professional editing. This is where it started to click for me.

- Then I would recommend the website GDQuest (gdquest.com). It has free courses and game pattern tutorials in Godot, e.g. state machines, but the best stuff is the premium content, which is not cheap but worth it. It has games courses like RPG's and tower defence. I'm working through their "2D Secrets" course - currently on a Factorio-style (builder simulation) game tutorial and it's the most detailed game walkthrough I've seen in Godot. I'm working on a sim project myself, so it's just right for me. Plus it introduces you to the Entity-Component System design pattern in Godot. Unfortunately it's all in Godot 3.0, but once you're comfortable enough with 4.0 you can start to translate the differences and there are comments on the forums plugging the gaps.

Hadn't heard about Quiver.dev until now but it also looks great!

aecorredor · 2 years ago
Thanks! Hadn’t heard about the book. Do you feel it’s worth diving into the GDQuest courses even though they are v3? Given the price, I feel like I should wait until they release the v4 versions.

u/aecorredor

KarmaCake day282October 9, 2014View Original