The tl;dr is that dither isn't just for the eyes, it's mathematically needed to preserve information when undergoing quantization.
The tl;dr is that dither isn't just for the eyes, it's mathematically needed to preserve information when undergoing quantization.
You don't like those? I've always considered them a fairly elegant deconstruction of the problem domain of equality checking. DWIM languages can get very confusing when they DWIM or don't DWIM.
Which is why https://cdr.common-lisp.dev/document/8/cleqcmp.html exists, really; all the "copy-x" would benefit from the same fix, in my opinion.
Doe anyone have insight into this?
Thing is that you need a complex JIT like Julia's or stuff like https://github.com/marcoheisig/fast-generic-functions to offset the cost of constant dynamic dispatch.
I actually had such a conversation on that comparison earlier this year: https://lwn.net/Articles/1032617/
Let's be honest, since Ars has been bought by Condé Nast, it has progressively become something between Reddit and Gawkers.
Dead Comment
I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.