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Vekz commented on Mikeal Rogers has died   b.h4x.zip/mikeal/... · Posted by u/neom
Vekz · 6 months ago
Very sad. I had met Mikeal a few times in the nearly Node community hackathons and meetups. He had been in my orbit of Node.js and Oakland communities for decades but we were never close. Always felt like ships in the night. I had been following his cancer diaries hoping for the best. There truly was a magic to that early Node.js hacker house days and Mikeal was a huge driving force for that.
Vekz commented on Show HN: I made an open-source laptop from scratch   byran.ee/posts/creation/... · Posted by u/Hello9999901
Vekz · a year ago
Bryan, thanks for publishing, this is great work. I'm curious if this this build could fit and swap a 13.3 E-ink screen with display board. Some open source hardware synergy with https://github.com/Modos-Labs/Glider/tree/main
Vekz commented on EmacsConf 2024 Notes   sachachua.com/blog/2024/1... · Posted by u/JNRowe
Vekz · a year ago
I was really impressed with the online presentation of EmacsConf 2024. Everything captured and published in org-mode: Transcripts, Comments, QA, Video links. Was really nice to peruse.
Vekz commented on JSON parsers that can accept comments   douglascrockfordisnotyour... · Posted by u/todsacerdoti
gwbas1c · a year ago
> Douglas Crockford Is Not Your Dad

No, he's your drunk uncle who sounds smart when you're young. When you learn to form opinions of your own, you realize that his opinions are worthless hot air.

Many years ago I went to a session where he promoted asynchronous Javascript as the "one true way." In the Q&A, I pointed out that callbacks made code much harder to read and maintain compared to threaded code; and then asked if there was a cleaner way to do it.

His answer was quite rude. A few years later, we got the "async" keyword, which solved the problem.

Vekz · a year ago
Deeply nested inline anonymous function callbacks are the anti pattern. Decoupled explicit named functions passed as callbacks are a significantly better developer experience and provide clearer stack traces. I never understood why this conversation didn't take the lexicon and instead the imo inferior `async` pattern got pushed hard.
Vekz commented on Core: an experimental new way to write videogames   github.com/damn/core... · Posted by u/resatori
kleiba · a year ago
I love Clojure, but isn't a functional language with immutable data structures an odd choice for developing a video game?
Vekz · a year ago
High performance real-time games it is questionable. Any genre that is more static turn based can be a great boon.
Vekz commented on Chiptune.app   chiptune.app/... · Posted by u/lindtobias
Vekz · 2 years ago
very cool I like the UI. Wish it had the catalog from keygenjukebox do net though.
Vekz commented on Show HN: I built a multiplayer voxel browser game engine   kevzettler.com/2023/04/25... · Posted by u/Vekz
nonethewiser · 3 years ago
This write up is great. Frankly I’m impressed that you were motivated to develop this over such a long period of time. Where did the motivation come from?

Also, I’m impressed that you can remember the obstacles you overcame several years ago. Landon entropy, m1 conversion, etc.

Vekz · 3 years ago
> Where did the motivation come from?

I host a bay area indie gamedev coworking group. The coworking group's regular recurring meetup interval kept me in a peer pressure and positive feedback loop. I also felt the need in the market had not been addressed until this new wave of engines started appearing.

> I’m impressed that you can remember the obstacles you overcame several years ago.

I kept a daily journal in org-mode and separate dev log file. Can search through this and my commit history for lots of info.

Vekz commented on Show HN: I built a multiplayer voxel browser game engine   kevzettler.com/2023/04/25... · Posted by u/Vekz
TheRoque · 3 years ago
I also tried to make a browser game with WebRTC. This is a bit annoying to do IMO, but I am surprised that no really famous game leverages it (to my knowledge ? I mean I know that some games like openarena.live exists, but it's niche), even though it's essentially UDP in the browser, so it offers a lot more networking options than the games we see currently.
Vekz · 3 years ago
The dependent work to setup a signaling server and ICE/STUN/TURN NAT punch through is a big barrier to using WebRTC.

u/Vekz

KarmaCake day987October 24, 2009
About
Punk rocker turned software engineer, YC S11 founder.
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