Joel Spolsky said (I'm paraphrasing) that everybody only uses 20% of a given program's features, but the problem is that everyone is using a different 20%, so you can't ship an "unbloated" version and expect it to still work for most people.
So it looks like you've built something really cool, but I have to ask what makes you think that the features that are personally important to you are the same features that other potential users need? Since this clearly seems to be something you're trying to create a business out of rather than just a personal hobby project. I'm curious how you went about customer research and market validation for the specific subset of features that you chose to develop?
It's wild - I'm a big gamer but I strongly doubt I could even list 1500 games across all systems and time. And that many games make $50k+ each year.
[1] - https://gameworldobserver.com/2023/10/06/steam-stats-41k-gam...
I'm really just describing the long tail at this point. Gives me hope that maybe I can find that product before getting to retirement age.