Don't try to qualify people.
Do not let others feel contempt.
Don't speak any words outside what someone would commonly be able to accept.
Suppression of ego so others are not uncomfortable. Knowing when to not suppress it if others think you are fake.
I read the page https://www.succeedsocially.com/morefun. Here's my initial impressions. Pros: it identified several important painpoints and give several decent examples. Cons: Being a truly fun person is all about reaction reaction reaction. Fun people react authentically (while censoring their ahole side because you don't want to be fun but unlikable), ridiculously (while reading the room), and intelligently (playing to the top of the crowd's intelligence).
Note: I only 'mirror' 2-3 times in a conversation. I've found over using it makes it have less impact. But that's just me.
I think that pipeline builder is a good tool for building pipelines - however maybe its just my company but there is a sea of very similar tables that have been generated and pipeline builder makes things a lot messier. Personally I would prefer to use data bricks or even M$ Fabric to do pipeline processing - its like a lego version of those tools.
At my company I don't think that the ontological layer is really any more useful than a strict RDBMS warehouse system. It feels like marketing speak when I hear engineers/product managers talk about it. I certainly don't think that it has added any more insights/interlinking. I would like to see clear examples of benefits to this data structure over traditional warehousing approaches rather than hype.
I'm not blown away by Workshop - for reporting/visualization I would use PowerBI/Tableau (far superior). For app development (i.e. some kind of intelligent spreadsheet to allow opps people to use it) its ok - but quite clunky. Its a lego like system - and I'm not convinced as an app its better than excel on sharepoint (broadly speaking its worse). Again I think its all marketing.
Your only specific complaint about Ellie and her girlfriend is that they’re lesbians. And you keep mentioning the fact that the game has some LGBTQ characters as if that in itself is some kind of gotcha that proves your point (“she then teams up with a trans man”). I’m not trans but I don’t feel that a game is any less aimed at me just because one of the characters is trans. Why on Earth would I?
You’re obviously entitled to have whatever subjective reaction you have to the game or the characters. But you chose to frame your reaction primarily in terms of the LGBT themes in the game, and that’s the part of your comment I’m responding to.
There is no gotcha attempts in any of my writing (honestly).
I do think Abby (hyper muscular seemed trans), her transmale friend, Ellie having no interesting gravity and being a lesbian and her girlfriend being uninteresting and long romantic scenes of the two of them, all back up my perspective. But it's just an opinion.
What's undeniable is that these characters are a stark contrast to the original game. Naughty dog took the feel of the game in a very different direction.
I also know you will dismiss my viewpoint and insist I'm not seeing it "correctly". I will be strawmanned, my experience denied, and my opinions explained away.
But as I also said I have no problem with people making a diverse range of games.
TLOU2 is a very marmite game - and a lot of people loved it and a lot of people didn't like it. And the people it appeals to clearly is different from part 1. I appreciate you disagree.
Best wishes
Also, Abby is just a regular cis heterosexual woman, and there is never any indication that she might be otherwise. I can't really see how the mere existence of a straight cis female character in a game could signal very much about its intended audience.
I literally thought Abby was a trans woman she was so muscular (and so have plenty of other gamers). She then later teams up with a transman. What's interesting is how you portray Abby vs how I and a lot of others saw here (a massive hulk that was kind of a woman but kind of something else). Note I am talking about the video game.
Ellie and her girlfriend were very alike and there wasn't an interesting contrast between them. The lesbian element seemed very played up. I also didn't find her interesting enough to want to play as her. That's not to say all women characters are not appealing. Ellie just wasn't likeable in the game.
Hence... I do think that while there certainly a lot of over reaction from some men about the game. There are also some legitimate points that left wing types refuse to see (see above). There is a ton of other examples I could give on this.
But honestly part 2 was a lame story (for me). We can agree to disagree. That's ok.
I have no problem with game companies creating a range of stories (in fact I fully support it) but it was very much a game for female/lgtb audiences. I do also think that the difference in tone between part 1 and 2 was quite striking.
Personally I do think it was a very bold creative direction but I know I will not play part 3 - its not a series that interests me anymore. But that's just an opinon.
The only issue with linux I am wondering about is sharing my CV where most companies need a word file.
For dev work/play time - 100% linux