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StackBPoppin commented on Ask HN: Those making $500/month on side projects in 2025 – Show and tell    · Posted by u/cvbox
StackBPoppin · 2 days ago
I released a game on Steam, and work on it a few hours every day. Income each month varies but is consistently above $500.

Link to game if anyone is interested: https://store.steampowered.com/app/2250550/Tornado_Research_...

StackBPoppin commented on Internal RFCs saved us months of wasted work   highimpactengineering.sub... · Posted by u/romannikolaev
StackBPoppin · 4 days ago
I've tried suggesting this for my team since there are constant complaints of lack of communication. However, the response to this is "we have Teams/Jira/Confluence", but 99% of Jira tickets have no comments for clarification, Confluence has articles that are out of date by 5 years and Teams is never used for clarifying requirements.
StackBPoppin commented on Ask HN: What Are You Working On? (December 2025)    · Posted by u/david927
StackBPoppin · 5 days ago
I'm completely rebuilding my storm chasing game "Tornado: Research and Rescue"

https://youtu.be/P_weRNiCpmQ?si=EajGMlN3Qrej7OCr

StackBPoppin commented on What's in a Passenger Name Record (PNR)? (2013)   hasbrouck.org/articles/PN... · Posted by u/rzk
StackBPoppin · a month ago
I've had to write an entire backend to interface with Sabre - using SOAP/XML - it was anything but straightforward. But yeah, you need surprisingly little information to book/cancel/view flights and PNR data.
StackBPoppin commented on Faithful Recreation of "Dorothy" Software from Twister (1996) [video]   youtube.com/watch?v=jvPtO... · Posted by u/StackBPoppin
StackBPoppin · a month ago
As a child one of my favourite scenes from Twister was the successful deployment of "Dorothy" and the data streaming into the laptop with cool colourful visualisations.

Over 20 years later, as a software engineer I decided to recreate the software to finally fulfil that childhood dream!

Link to the software: https://twister-prop-store.square.site/product/dorothy-1-4b-...

StackBPoppin commented on Ask HN: What are you working on? (October 2025)    · Posted by u/david927
ab071c41 · 2 months ago
This is definitely an interesting UX puzzle to solve from a game design perspective. I get what you're saying on finding the right balance.

Beyond sound alerts, some glow effect around an object might help? A tutorial at the start almost seems necessary so people get the mechanics, if you don't have that already. Just my $.02!

StackBPoppin · 2 months ago
I've made a more in depth video showing this mechanic with sound: https://www.youtube.com/watch?v=uUCB189Om9s

I think sound gives just the right amount of help to get you in the general vicinity of the next clue, without completely giving it away. Of course there could be lower difficulty levels with visual indicators as well.

I will definitely be adding a tutorial since the mechanics are so bizarre. I was also going to add an additional mechanic: it's not just about moving a specific object, but also placing an object within the vicinity of another unknown object.

StackBPoppin commented on Ask HN: What are you working on? (October 2025)    · Posted by u/david927
ab071c41 · 2 months ago
This sounds interesting; how are you guiding the player from one object to the next? E.g. if I'm looking at the fridge, I have to observe the painting shrink or that it's a lot smaller the next time I see it. And if there are a lot of objects in the room, how do I know what's relevant? I'm curious!
StackBPoppin · 2 months ago
I haven't completely decided yet, but I'm thinking of having the next object emit a "scraping" sound as it moves/scales, that way the sound gives you a general idea of the vicinity of where you should be looking. It will take some experimentation to get the balance correct: too easy and the game isn't fun, too difficult and it's just frustrating and tedious.

Here is a tiny preview of the basic mechanics: https://youtu.be/cUU1HnT95RE

StackBPoppin commented on Ask HN: What are you working on? (October 2025)    · Posted by u/david927
StackBPoppin · 2 months ago
A reality-bending anomaly game where you are the anomaly: as you interact with items in your environment, you may notice some anomalies. Moving a cookie jar opens the fridge door. Closing the fridge door makes a painting on the wall shrink, and rotating that painting switches the lights on.

The idea is for the game to make logical sense, but make the player sound completely unhinged from reality "I need to put the toaster on top of the oven to make the lamp spin around, that way I can move the lamp across the room near the couch to unlock the next level"

StackBPoppin commented on Too much sleep can hurt cognitive performance, especially for depressed – study   news.uthscsa.edu/too-much... · Posted by u/gnabgib
StackBPoppin · 7 months ago
“Also, long-sleepers were more likely to report symptoms of depression,” Couldn't that also be interpreted as "People with depression are more likely to report long sleep durations?"

u/StackBPoppin

KarmaCake day24May 15, 2025View Original