Because he said so?
20% (35 chars) of screen space permanently wasted on a always on file browser (meanwhile the animation showcases fuzzy finding)
4% (7 chars) of screen space permanently wasted by line numbers (why are the numbers cut off on the right?)
2.7% (5 chars) of screen space taken up by a gutter
So 27% of screen space effectively dead 99% of the time.
Why do people do this to themselves?
I can't quite figure out how to get the gutter to truly only appear when needed (I can't remember why) but in my vim configuration 2 chars of space are taken up by the gutter and the rest is for the actual code. The current line number is in the bottom right, and if I need to go to a specific line number I have `G` for that. If I need a file explorer, there's the default Netrw one, there's NERD Tree, there's a terminal (I actually rarely need this anyway, but I can understand not everyone can cope, but I can't comprehend why you would need it on 100% of the time).
Why does the "modern text editor" waste so much screen space?
I have a 1200p laptop monitor which gives me 174 chars of horizontal space at a comfortable font size. If I split that in half I get two terminal windows worth of 87 characters each. If I keep my code under 85 characters per line, not only is it easier to read, I can keep a man page or another piece of code on the other half of my screen.
That is toggleable. Cmd+B on Mac. I usually keep it closed, but it's just a shortcut away when I need it.
> 4% (7 chars) of screen space permanently wasted by line numbers
You can disable that in the settings with:
"gutter": { "line_numbers": false }
> 2.7% (5 chars) of screen space taken up by a gutter
You can also disable the other items in the gutter to free up all of that space.
> So 27% of screen space effectively dead 99% of the time.
You can also press shift+esc at any time to toggle a fullscreen pane of whatever you are working on when you need more space without affecting your editor's state. I don't know the name of that action, I actually found that accidentally.
Edit: I forgot to mention, you can actually disable the tab bar now too if you want even more space. You would just need to rely on the tab switcher feature or file search to move around.
It looks like Wezterm even has preferences for how cursors are displayed.
https://wezfurlong.org/wezterm/config/lua/config/cursor_blin...
A terminal could do this, but there would need to be direct integration into Bash, ZSH, etc.
There are apps for updating OSM that will let me put in the information for the houses in my neighborhood, for example, but that gets tedious. Are there any scripts (python, shell, ?) that would make that easier?
They are working on an iOS build, and I can't wait to start using it again.
https://github.com/streetcomplete/StreetComplete/
Edit: Also, OSM has a few wiki pages for editing software on different platforms.
- Android_apps_that_can_upload_changes_to_OSM - https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...
- Android_apps_that_can_record_GPS_tracks - https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...
- IOS_software - https://wiki.openstreetmap.org/wiki/Category:IOS_software
- Mobile_editors - https://wiki.openstreetmap.org/wiki/Category:Mobile_editors
Do they serve different js based on the user agent header? If they delay chrome too there's no foul.
It’s not perfect because some engines (like Godot) have export options to bundle games into a single executable that SteamDB can’t use for engine detection.
Let's look at fictional scenario for Vampire Survivors, and model 5M units sold in the first 12 months at $4.99 per sale. We'll also assume a Unity Enterprise plan.
Units Sold: 5,000,000
Gross Sales: $24,950,000
Steam Fees:
$0-10M (30%): $3,000,000
$10M+ (25%): $3,737,500
Total: $6,737,500
Unity Fees:
0-100,000: $12,500
100-500k: $24,000
500k-1MM: $10,000
1MM-4MM: $30,000
Total: $76,500
Net Sales: $18,136,000
I can't be certain exactly how Unity is planning to accrue installs when determining installs over threshold, so treating it like brackets.So in this fictional scenario, the Unity fee is 0.3% of gross or 0.47% after Steam takes its cut.
Even if we assume the average consumer downloads the game 1.2 times, that's still only $20k more. The bigger issue is how thresholds accrue, since that could push more installs into costlier lower threshold brackets.
I'm not sure I see the outrage.
I would like to see that same breakdown for the much smaller games that barely pass the sales threshold. That is the main Unity audience. Vampire Survivors is a huge outlier that didn't even start using Unity until after it became a massive hit.
https://www.rockpapershotgun.com/vampire-survivors-makes-its...