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Quot commented on Firefox will have an option to disable all AI features   mastodon.social/@firefoxw... · Posted by u/twapi
t1234s · 7 days ago
Is there a fork of firefox where you have all the same core functionality and support for extensions but with all the mozilla services (pocket, safe browsing, forced crap on the new tab page, any AI service, etc...) removed?
Quot · 7 days ago
My preference is Zen (https://zen-browser.app/), but there's also LibreWolf (https://librewolf.net/) if you want a less customized fork.
Quot commented on Material Theme has been pulled from VS Code's marketplace   github.com/material-theme... · Posted by u/Inityx
yesthis · 10 months ago
> We reached out to the new author and he does not have malicious intent

Because he said so?

Quot · 10 months ago
The maintainer goes into more detail here: https://news.ycombinator.com/item?id=43182156
Quot commented on Zed on Linux Is Here   zed.dev/linux... · Posted by u/0xedb
Arch-TK · a year ago
I really don't get why this is the modern editor style of choice.

20% (35 chars) of screen space permanently wasted on a always on file browser (meanwhile the animation showcases fuzzy finding)

4% (7 chars) of screen space permanently wasted by line numbers (why are the numbers cut off on the right?)

2.7% (5 chars) of screen space taken up by a gutter

So 27% of screen space effectively dead 99% of the time.

Why do people do this to themselves?

I can't quite figure out how to get the gutter to truly only appear when needed (I can't remember why) but in my vim configuration 2 chars of space are taken up by the gutter and the rest is for the actual code. The current line number is in the bottom right, and if I need to go to a specific line number I have `G` for that. If I need a file explorer, there's the default Netrw one, there's NERD Tree, there's a terminal (I actually rarely need this anyway, but I can understand not everyone can cope, but I can't comprehend why you would need it on 100% of the time).

Why does the "modern text editor" waste so much screen space?

I have a 1200p laptop monitor which gives me 174 chars of horizontal space at a comfortable font size. If I split that in half I get two terminal windows worth of 87 characters each. If I keep my code under 85 characters per line, not only is it easier to read, I can keep a man page or another piece of code on the other half of my screen.

Quot · a year ago
> 20% (35 chars) of screen space permanently wasted on a always on file browser

That is toggleable. Cmd+B on Mac. I usually keep it closed, but it's just a shortcut away when I need it.

> 4% (7 chars) of screen space permanently wasted by line numbers

You can disable that in the settings with:

"gutter": { "line_numbers": false }

> 2.7% (5 chars) of screen space taken up by a gutter

You can also disable the other items in the gutter to free up all of that space.

> So 27% of screen space effectively dead 99% of the time.

You can also press shift+esc at any time to toggle a fullscreen pane of whatever you are working on when you need more space without affecting your editor's state. I don't know the name of that action, I actually found that accidentally.

Edit: I forgot to mention, you can actually disable the tab bar now too if you want even more space. You would just need to rely on the tab switcher feature or file search to move around.

Quot commented on Neovide – A simple, no-nonsense, cross-platform GUI for Neovim   neovide.dev... · Posted by u/frankjr
gpanders · 2 years ago
Terminals do have a concept of a cursor (there are dedicated control sequences for cursor management). There's no fundamental reason a terminal emulator couldn't implement an animated cursor like this, my guess as to why no one has done it is simply that it's not a very commonly requested feature.
Quot · 2 years ago
You're right! That's pretty neat. I always thought terminal emulators were just simple text displays.

It looks like Wezterm even has preferences for how cursors are displayed.

https://wezfurlong.org/wezterm/config/lua/config/cursor_blin...

Quot commented on Neovide – A simple, no-nonsense, cross-platform GUI for Neovim   neovide.dev... · Posted by u/frankjr
nate-sys · 2 years ago
Although I'm happy with my current neovim setup, I do envy the cursor animations in this. Why hasn't a terminal emulator with cursor animations like this been invented yet?
Quot · 2 years ago
If I had to guess, it's because terminals don't know what a cursor is. From the terminal's perspective, it is just told to print a solid blinking block at a certain location. Neovide knows what the cursor is because it is communicating directly with Neovim.

A terminal could do this, but there would need to be direct integration into Bash, ZSH, etc.

Quot commented on Microsoft Teams outage causes connection issues, message delays   bleepingcomputer.com/news... · Posted by u/daviddavis
JohnFen · 2 years ago
Personally, I just expect Teams to be janky. At least where I work, I don't think that a day goes by that it doesn't glitch out in one way or another.
Quot · 2 years ago
That's my experience too. This outage seemed like the same jank I see every day. It just took me longer to realize it's jankier than usual.
Quot commented on Overpass Turbo: A Web Based Data Mining Tool for OpenStreetMap   overpass-turbo.eu/... · Posted by u/stefankuehnel
HumblyTossed · 2 years ago
Slightly off topic and maybe better as an Ask HN, but here goes.

There are apps for updating OSM that will let me put in the information for the houses in my neighborhood, for example, but that gets tedious. Are there any scripts (python, shell, ?) that would make that easier?

Quot · 2 years ago
I used StreetComplete when I had an Android phone. It looks for missing data near you, and gives you a really nice interface to input that data.

They are working on an iOS build, and I can't wait to start using it again.

https://github.com/streetcomplete/StreetComplete/

Edit: Also, OSM has a few wiki pages for editing software on different platforms.

- Android_apps_that_can_upload_changes_to_OSM - https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...

- Android_apps_that_can_record_GPS_tracks - https://wiki.openstreetmap.org/wiki/Category:Android_apps_th...

- IOS_software - https://wiki.openstreetmap.org/wiki/Category:IOS_software

- Mobile_editors - https://wiki.openstreetmap.org/wiki/Category:Mobile_editors

Quot commented on YouTube slows down video load times when using Firefox   old.reddit.com/r/youtube/... · Posted by u/csvm
rendaw · 2 years ago
Okay, I'm sold on the delay, but where's the code that detects non-chrome?

Do they serve different js based on the user agent header? If they delay chrome too there's no foul.

Quot · 2 years ago
Just going off this tweet, it seems to be user-agent based: https://fixupx.com/endermanch/status/1726605997698068630
Quot commented on Ask HN: Released games built on FOSS engines?    · Posted by u/gsuuon
Quot · 2 years ago
SteamDB detects game engines based on games’ file manifests.

https://steamdb.info/tech/

It’s not perfect because some engines (like Godot) have export options to bundle games into a single executable that SteamDB can’t use for engine detection.

Quot commented on Unity plan pricing and packaging updates   blog.unity.com/news/plan-... · Posted by u/aschearer
tomnipotent · 2 years ago
The amount of outrage from people with no P&L or game development experience in this thread is unreal.

Let's look at fictional scenario for Vampire Survivors, and model 5M units sold in the first 12 months at $4.99 per sale. We'll also assume a Unity Enterprise plan.

    Units Sold:   5,000,000
    Gross Sales:  $24,950,000

    Steam Fees:
    $0-10M (30%): $3,000,000
    $10M+ (25%):  $3,737,500
    Total:        $6,737,500

    Unity Fees:
    0-100,000:    $12,500
    100-500k:     $24,000
    500k-1MM:     $10,000
    1MM-4MM:      $30,000
    Total:        $76,500

    Net Sales:    $18,136,000
I can't be certain exactly how Unity is planning to accrue installs when determining installs over threshold, so treating it like brackets.

So in this fictional scenario, the Unity fee is 0.3% of gross or 0.47% after Steam takes its cut.

Even if we assume the average consumer downloads the game 1.2 times, that's still only $20k more. The bigger issue is how thresholds accrue, since that could push more installs into costlier lower threshold brackets.

I'm not sure I see the outrage.

Quot · 2 years ago
It seems disingenuous to pick one of the most popular games of this year as an example when the pricing goes down with more sales.

I would like to see that same breakdown for the much smaller games that barely pass the sales threshold. That is the main Unity audience. Vampire Survivors is a huge outlier that didn't even start using Unity until after it became a massive hit.

https://www.rockpapershotgun.com/vampire-survivors-makes-its...

u/Quot

KarmaCake day186August 19, 2020View Original