This is the opposite of "do what you love".
I wish I understood where he learned this.
It's very profound (and true).
This is the opposite of "do what you love".
I wish I understood where he learned this.
It's very profound (and true).
The Accolade Ace of Aces (WW2 combat flight sim) wasn't released until 1986.
It seems that this may have been a different Ace of Aces -- perhaps a version of the Nova tabletop game that never got released.
Anybody know anything about this?
https://www.gamesthatwerent.com/gtw64/ace-of-aces/
Jim Rothwell (see the gallery image and enlarge it) was supposed to release something called Ace of Aces for the Ultimax, it seems, IIUC.
I didn't know about the Ultimax until 5 minutes ago.
EDIT: Here's the image link:
https://www.gamesthatwerent.com/wp-content/uploads/gtw64/a/a...
The Accolade Ace of Aces (WW2 combat flight sim) wasn't released until 1986.
It seems that this may have been a different Ace of Aces -- perhaps a version of the Nova tabletop game that never got released.
Anybody know anything about this?
If you need your accountant to tell you this, you were doomed from the beginning.
The solution has been to just buy more nodes (if you don't want long repairs, store less than 1TB of data per node) and faster disks. Read Repair maintenance is probably the only thing I hate about Cassandra - and seeing benchmarks that Scylla does these operations on the order of minutes rather than hours is attractive enough for most people (I don't think most deploys are even coming close to the benchmarked txn/s in real-world workloads, for both databases). Both compaction and repair tend to be CPU intensive (both work by essentially reading a ton of data), so I'd imagine the move to C++ and the core-per-thread design is more efficient.
In short, the operational efficiency is far more attractive even if you aren't pushing a trillion writes/sec.
I've been thinking about testing Scylla for a while, but unfortunately they don't support the features we support, and while our Cassandra deployment is a rather comparatively large cost, there are enough things on my plate right now where trading my current set of evils for other unknown ones isn't very attractive.
See this post by Discord App - https://blog.discordapp.com/how-discord-stores-billions-of-m... - where they are mentioning moving to Scylla from Cassandra for similar reasons. Performance is fine, but repair efficiency is more of the driving factor.
I'd also add that Cassandra advertises itself as a relatively high performance database for distributed workloads. If something like a faster Cassandra doesn't entice you, chances are you'd be better served by something like Postgres anyways.
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https://ko-ko74.itch.io/balatro-for-the-commodore-64-c64