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MichaelEstes commented on Ask HN: What are you working on? (February 2025)    · Posted by u/david927
MichaelEstes · 7 months ago
I've been working on language for a little over a year now. There's no documentation at all, just some examples if you can figure out how to run them. I thought building a compiler would take less time than it has, but it's been feeling like a good investment in my future of making things. It's a project I can just keep moving with forever.

https://github.com/MichaelEstes/Spite

MichaelEstes commented on Ask HN: How can tech help with mental health?    · Posted by u/Gooblebrai
MichaelEstes · 10 months ago
How can vodka help with alcoholism?
MichaelEstes commented on Ask HN: Possible to make a game engine in the browser?    · Posted by u/mbalex99
MichaelEstes · 2 years ago
PlayCanvas is a game engine that runs on browsers, but I’m not certain what it’s future will be, it was bought by SnapChat, but SnapChat has shut down running games in app.
MichaelEstes commented on Do you conduct backchannels on candidates you're moving to offer?    · Posted by u/sperlman915
MichaelEstes · 2 years ago
A long time ago I had a company backchannel someone I actually would have listed as a reference except I knew he was out of country and on vacation. That left a sour taste in mouth and I ended up not going with their offer. So if you’re going to backchannel I’d suggest at least not cold calling.
MichaelEstes commented on Ask HN: Who wants to be hired? (October 2023)    · Posted by u/whoishiring
MichaelEstes · 2 years ago
Location: Los Angeles, CA

Remote: Ideally

Willing to relocate: No

Technologies: C#, JavaScript/TypeScript, Go, Python, React, Unity, Three.JS, AWS, Maya, C4D, Substance, Photoshop

Résumé/CV: estes.es

Email: Michael@estes.es

Red Flags: I spend too much time picking fonts, I have trust issues with black box code, I spend more time on making things easier to make than just making the things, I pace when I’m thinking and I can’t solve most problems without drawing it out.

MichaelEstes commented on Unity to Godot Docs   docs.godotengine.org/en/3... · Posted by u/stuckinhell
KaoruAoiShiho · 2 years ago
Is it possible to export unity store assets into other engines?
MichaelEstes · 2 years ago
Depends on the asset, most code or UI tools would probably be a no without a good amount of effort to port, 2D and particle assets you can most likely rip the image files and recreate in another engine with some work. 3D assets usually come with an FBX file (If they were made using Probuilder or something inside Unity you can use Unity's FBX exporter to get an FBX file) that you can easily transfer to another engine, there may be some edge cases where you'd have to re-rig the assets depending on the engine you're moving to. For animation assets they'll either be an FBX file that you can transfer over or an Unity Animation Clip that you can also convert to an FBX using the FBX exporter. Shaders are a little bit vendor locked if they were made with Shader Graph, you can get the generated source for the shaders, but it is generated which can make it hard to read (single letter variables/function names). There's a ton of edge cases you could run into depending on the engine you're moving too, like Z being up vs Y being up or engines using a different normal map tangent basis, but there's tools that can fix those issues when you come up against them.
MichaelEstes commented on Ask HN: What’s the best GUI you’ve ever used for managing/querying databases?    · Posted by u/kadomony
MichaelEstes · 2 years ago
If you’re on OSX I haven’t found any program better than Sequel Pro (sometimes referred to as Sequel pancakes). It’s one of a few programs that makes keeping a Mac around worth it.
MichaelEstes commented on A look inside the SNES, PS5, and Xbox controllers with CT scans   scanofthemonth.com/scans/... · Posted by u/taylorbuley
MichaelEstes · 2 years ago
Does anyone know how accurate these are to the raw data a CT scan produces, it looks really clean, has it been touched up any significant amount or is this actually the quality of the machines?

u/MichaelEstes

KarmaCake day282December 12, 2018
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I make video games, Scrim.tv michael@estes.es
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