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Lord_Nightmare commented on Engine Sim: Procedurally Generating Audio Using a Real-Time Fluid Simulation   youtube.com/watch?v=2bJTk... · Posted by u/Lord_Nightmare
Lord_Nightmare · 3 years ago
AngeTheGreat's Engine Simulator: Procedurally Generating Audio Using a Real-time Fluid Simulation (Technical Breakdown)
Lord_Nightmare commented on LLVM relicensing update and call for help   blog.llvm.org/posts/2021-... · Posted by u/ingve
Lord_Nightmare · 4 years ago
My personal issue with the LLVM re-licensing and its exception clause is that it made no effort to deal with a few projects which had used the LLVM core in an LGPLV2.1 context, only those projects in a GPLV2 context.

This screwed over a few projects which are unable to re-license to an apache2-compatible license. Offhand, I believe it affected the LGPLV2.1 licensed Wine/Codeweavers win32 emulation layer for running windows 32-bit programs on a 64-bit-only mac, and affected several other programs as well.

Lord_Nightmare commented on Near, the emulator developer of bsnes, higan, and more, has died   twitter.com/marcan42/stat... · Posted by u/aquova
colanderman · 5 years ago
Another vote for black bar. Near was inspirational and a true hacker. @dang, can we get one?
Lord_Nightmare · 5 years ago
I second this.
Lord_Nightmare commented on Reviving the 1973 Unix text to voice translator   spinellis.gr/blog/2021010... · Posted by u/ingve
Lord_Nightmare · 5 years ago
It should be possible to run the results of Unix speak.c through a real (or emulated) Votrax Type 'n Talk unit. I know MAME has emulation of said unit, and while it isn't perfect, its pretty understandable.

I took a shot at making a modernized port of speak.c myself not long after the code was found, but it didn't get very far, sadly. I couldn't figure out an easy way of dealing with the multiple-character character constants.

u/Lord_Nightmare

KarmaCake day359May 27, 2015View Original