- "I need to download a lot of data, I want discs!"
- "I will be forever bound to Valve. What if they go out of business?"
I think the first point got kind of obsolete, because broadband is readily available compared to 20 years ago. And the latter also lost importance, I guess? At least I don't read that any longer.
Nowadays, the only problems I have with Steam stem from my credit card's security mechanisms.
I think their company structure also helps, where employees generally don’t work on things unless they actually want to. This means that you don’t end up with designers redesigning UIs that don’t actually need it, etc.
That's what happens if the buyer is also the user, I guess.
Nuclear might have been an option fifty years ago, but now it's too late to start, and we should focus on storage and renewables instead, if you ask me.
[edit]: fixed a typo
That might also have been around the last time when people expected to pay for a new operating system. The other thing Apple has done is to lower the cost of OS upgrades to the point where selling the OS itself has become economically difficult. Apple simply offsets that with insane margins on the hardware, MS doesn't have that option.
[1]: https://apps.apple.com/us/app/paper-by-wetransfer/id50600381...
I’m not expecting Adobe to kill Figma or raise the price overnight. I’m not angry about any of that, I’m angry that I’ve now built team workflows around a product that means I have to pay money to a company that doesn’t spend it on making products better and relies on vendor lock-in to propagate.
Could have asked if they think selling to Adobe has limited the potential of what Figma could accomplish. Could have asked about how users who supported them as a solution against Adobe might feel betrayed.
But you didn’t. Great journalism guys.
Not disagreeing, just lamenting the sad state of journalism nowadays, at least as I perceive it.
I don't think you need to understand every single character of your very first program right from the beginning. A few of the concepts can be hand waved away to be explained in a later chapter without impeding the overall understanding of programs once you left the sub-twenty-lines beginner programs.