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JosefAlbers commented on Show HN: VimLM – A Local, Offline Coding Assistant for Vim   github.com/JosefAlbers/Vi... · Posted by u/JosefAlbers
thor_molecules · 7 months ago
https://github.com/tpope/vim-fugitive/blob/b068eaf1e6cbe35d1... for reference, an example from a tpope plugin
JosefAlbers · 7 months ago
Whoa, thanks! Will definitely look into that
JosefAlbers commented on Show HN: VimLM – A Local, Offline Coding Assistant for Vim   github.com/JosefAlbers/Vi... · Posted by u/JosefAlbers
toprerules · 7 months ago
Awesome. AI isn't making Vim less relevant, it's now more relevant than ever. When every editor can have maximum magic with the same model and LSP, why not use the tool that lets you also review AI generated diffs and navigate at lightning speed. Vim is a tool that can actually keep up with how fast AI can accelerate the dev cycle.

Also love to see these local solutions. Coding shouldn't just be for the rich who can afford to pay for cloud solutions. We need open, local models and plugins.

JosefAlbers · 7 months ago
Thanks! I totally agree. I’m looking at ways to further tighten the pairing between Vim’s native tools and LLMs (like with :diff and :make/:copen to run the code, feed errors back to the LLM, then apply the fixes, etc). The catch is model variability—what works for Llama doesn’t always work with R1 because of formatting/behavior quirks, and vice versa. Finding a common ground for all models is proving tricky.
JosefAlbers commented on Show HN: VimLM – A Local, Offline Coding Assistant for Vim   github.com/JosefAlbers/Vi... · Posted by u/JosefAlbers
thor_molecules · 7 months ago
Consider exposing commands that the user can then assign to their own preferred keybindings instead of choosing for them
JosefAlbers · 7 months ago
Thanks for the suggestion! The plugin currently supports toggling between <Leader>/<C-*> via USE_LEADER config flag. I will add a field in the config file for more customizability (e.g., "KEYBINDINGS": {"mapl":"<C-a>", "mapj":"<Leader>o", ...} in cfg.json).
JosefAlbers commented on Itch.io Taken Down by Funko   bsky.app/profile/itch.io/... · Posted by u/spiralganglion
leafo · 9 months ago
I'm the one running itch.io, so here's some more context for you:

From what I can tell, some person made a fan page for an existing Funko Pop video game (Funko Fusion), with links to the official site and screenshots of the game. The BrandShield software is probably instructed to eradicate all "unauthorized" use of their trademark, so they sent reports independently to our host and registrar claiming there was "fraud and phishing" going on, likely to cause escalation instead of doing the expected DMCA/cease-and-desist. Because of this, I honestly think they're the malicious actor in all of this. Their website, if you care: https://www.brandshield.com/

About 5 or 6 days ago, I received these reports on our host (Linode) and from our registrar (iwantmyname). I expressed my disappointment in my responses to both of them but told them I had removed the page and disabled the account. Linode confirmed and closed the case. iwantmyname never responded. This evening, I got a downtime alert, and while debugging, I noticed that the domain status had been set to "serverHold" on iwantmyname's domain panel. We have no other abuse reports from iwantmyname other than this one. I'm assuming no one on their end "closed" the ticket, so it went into an automatic system to disable the domain after some number of days.

I've been trying to get in touch with them via their abuse and support emails, but no response likely due to the time of day, so I decided to "escalate" the issue myself on social media.

JosefAlbers · 9 months ago
It's working again now.

u/JosefAlbers

KarmaCake day37July 13, 2024View Original