Which makes me wonder what kind of parents are downloading apps and handing over the iPad without doing any research (since certainly if they were doing any research at all, they'd know it used iAP beforehand).
Which makes me wonder what kind of parents are downloading apps and handing over the iPad without doing any research (since certainly if they were doing any research at all, they'd know it used iAP beforehand).
"Can I have this game, daddy? It says free!"
"No, honey, it costs money".
"But then why does it say free?"
"Because they're telling lies to you to try to get you to buy it."
You can't really avoid that conversation.
If you want to charge me for a kid's app - PLEASE do it up front. I've spent more money buying my kids apps than I have buying myself apps. It's not the money - it's the deception that game makers try to push on my small children. I can do without that.
*edit - the first sentence reads a lot snarkier than I intended. I should have left that out.
iPads and iPhones are not bought by children, they are ocassionally givent o children to use for a while, as such apps should not seek to bill parents because their kids pushed the worng button or I gave them the iPad too soon after downloading a new app (and thus entering the password).
In app purchase is a great way to let the user try the app before buying it. And there's a way to do it in kid apps that isn't unethical or taking advantage. I shudder to think of all the developers you hurt because you can't be trusted to use your ipad properly.
I have a rule of giving 1 star rating to any kid's game that has them regardless of how well it's done and if my kids actually enjoy the non-gimmicky part. Milking parents by making their kids beg and nag them is an unethical way to earn money.
It's good to read that there are a lot of parent here that say they won't purchase any app with ads and/or inapp purchases for their kids but I think majority of the people don't care.
Most of the top 15 apps in my app category/subject are free with ads and/or in app purchases. They can afford to make it free because they make money from ads/in-app purchases and because they're free they get a lot more download that keeps their ranking higher burying app like mine.
It's hard to compete in that kind of condition but I for now, I can't see my self using ads/in-app purchases in any of my app. I will try to compete by bringing better qualities apps.
I also disagree with the advice that arrows are best for pagination; I think he's overgeneralizing. My toddler is great at swipes, and still doesn't use arrows well. Broader testing may be a good idea here, and implementing multiple paradigms might be the answer.
The bit about not putting the menu on the bottom of the screen is good, though. The kids apps I have on my (Android) tablet often disable the soft button menu and implement their own elsewhere. Of particular note is the pull-down-from-a-collapsed-bar-at-the-top pattern, which my son seems to know how to not get into. Or at least get out of.
And that bit about ads and in-app payments is right on the money. I've bought a few apps for him after seeing he likes the free version, but the ones that result in him launching dating sites get uninstalled fast.