For starters, perhaps you should make it also available on the web, if at all possible. That makes it easier to share and discover.
And maybe invest in the ability for users to export the gameplay as video. I could see it spreading more if people post long combos that last for minutes, sped up with music, for example and posting on TikTok, Twitter, etc. Otherwise, even if it's a good game, most people aren't ever going to discover it, except after many months.
Obviously it always helps to make a game more fun and compelling, but I presume you're already aware of that.
What do you mean by “productive”? What would progress look like for you? And towards what?
It's at the very least, better than average chance at predicting which movies you will like.
What struck me is how it still feels haunting even decades later; it aged quite well. I couldn't help shake the creepy feeling there was something unearthly at the edges of our world.
It's a bit far removed from what you might envision as "doing good" though. It's a bit too abstract to feel on an emotional level.
And true, not all acts are equal. The emotional valence of improving ad rates for Meta can't really be compared to saving a child from cancer on a moral scale that most humans intuitively understand. Nor would I demand that you try to do so.
I often find that "making the world a better place" is synonymous with "looking for meaning in my own life".
Having children is usually a good start, if you don't have any already. Making the world a better place for them does wonders for the soul.
Or so I've been told.
Alternatively, if neither children nor economics appeals to you, you can always just donate money to St. Jude's Hospital or another charity. The money you earn would then make the world a better place in a way you can directly feel.