private int _a;
public int a { get { _a++; return _a;}} private int _a;
public int a { get { _a++; return _a;}}Bad UX, sure. But that person dun goofed.
It's similar to the "A gun is always loaded" principle. Unless you can tell at a glance that a firearm is not in a ready-to-fire state, you treat it as if it is. People are clumsy and forgetful, and you only have to mess up once.
Leaving the live rounds right next to the blanks, in that way, is pretty indefensible. (Ignoring of course that blanks can still kill, for this analogy.)
Chance you are actually able to say that vs. chance you made a mistake in reasoning that conclusion? Still not a bet worth taking.
To me, that is the craziest sentence in the article. Reporters were outsourcing writing to the auto industry? Of course they blamed the pedestrians! In what world is this ethical?
What is next? Sending overdose details to pharma companies for them to blame the drug users?
How many people would be willing to let someone else do their job for them when the cost is adding a little extra bias, something that isn't even a big deal in a single case (but which adds up over time)? It feels like ethics will quickly take a back seat for some small boon.
But without that nifty property of intrinsic value.
Then again, if the intrinsic value is worth less than the effort to use it, is there a difference from having no intrinsic value at all?
Sure, if you want to twist the wording like that, they "lower the fee" to the point where they can fill the blocks. But they're not really "lowering their fees". They don't even have a concept of the fee level they're "charging". They can either accept the fees that are available or not.
If they are mining at all then they want to accept the best fees that are available. There is literally no rationale for them to be mining non-full blocks when fee-paying transactions are available to put in the blocks. It's not like it costs more to mine a larger block. The cost to mine a block is fixed, so you may as well get as much fees as you can find.
Couldn't the same be said of a brick and mortar store? They either accept the offers they are given or they don't. That for some item they only accept offers of exactly 9.99 (plus tax), rejecting not only lower offers but higher offers, doesn't change that the interaction can be described in the same fashion.
All the rest also applies to normal supply and demand. When you do a production run of some item, the cost tends to be fixed per item. Doing another run at a different time may cost different, and it is possible for something extreme to happen (factory accident), but in general the cost of production of a single run is the same.
I see nothing about this that would void basic economic reasoning, where things like 'reducing fees' happens in certain conditions.
If something is a rule then the majority decided it should be that way. If you don't like it, then you are in the minority. If that surprises you, then you may not be accurately measuring the real majorities and minorities, and it would benefit all of to try to understand what the real rules are.
Few systems are direct democracies. Isn't it more likely the people decided the rule maker should be who the rule maker is (or makers are) and the rule maker(s) then decided what the law should be. And that is just some of the political systems you can model.
Think of like how congress like a <25% approval rating but most of them keep getting voted back in.
The problem comes when you realize what you have to do to get a vote, which is to buy a house. If you can't afford to live there then you can't vote for policies that will reduce housing costs there because you aren't a resident. And once you have a vote because you own a house, now you want housing prices to go up rather than down.
There is no way for the people who need less expensive housing to vote for it, and the opposite incentive for the people who could vote for it to actually do that.
I've developer a few simplistic economic simulations in the past for fun, some of which included land ownership, but I never considered adding each agent having the ability to modify the law of land ownership as part of the simulation. The comment made me think of what would the impact of adding it be, and if there is less validity of models which don't include it.
As these frauds get more sophisticated, it won't just be "dumb" money getting burnt. The answer to "someone stole this from me" isn't "well you shouldn't have been so dumb" - whether it is your wallet, a package from your doorstep, or a bit. Theft is theft.
When dealing with electronic goods, where do we draw the line with theft. Even in video games, electronic goods do have an effective market value (even if real money trading is banned), and there have been a few court cases surrounding items of great value. Often times the items stolen has a market value too small to be worth investigating, but what of the cases where there is a significant investment. Eve Online has some interesting cases where the market value being above a few thousand US dollars. Diablo 3 use to have a real money auction house with items worth up to $300, and with a gold market that allowed for items to be sold for even more than that.
Now, Diablo 3 bans scams and would take action against players engaging in them. But in Eve Online, it looks like some of the tactics used are allowed. In another game, Path of Exile, scamming people is allowed (and there even seems to be some protections for scammers). While Path of Exile bans real money trading, there is still a black market and certain items do have a market value, some worth noticeable amounts.
And while I can't think of any case yet, it would be possible for a video game to be created where the in game currency is a crypto currency that is usable outside the game as a crypto currency as well.
I'm not saying we should legalize all scamming, but I do think it is worth discussing further where we draw a life, if we draw a line, and what that line looks like.