> It would help if TV manufacturers would clearly document what these features do, and use consistent names that reflect that.
It would also help if there was a common, universal, perfect "reference TV" to aim for (or multiple such references for different use cases), with the job of the TV being to approximate this reference as closely as possible.
Alas, much like documenting the features, this would turn TVs into commodities, which is what consumers want, but TV vendors very much don't.
With all due respect, this looks like a heavily unoptimized Unity game. My first guess is that everyone jumped on to play it because of a YouTube trend bandwagon. Is this actually fun at all? (Yes, I know fun is subjective, still)
It's unreal, and it actually runs pretty well. The devs seem to actually know how to use the engine. I've had significantly less stutters in it than in some other recently released AAA unreal games.
Exception Level 2 [1] They're analogous to "protection rings" on x86. Generally, EL0 is usermode, EL1 is kernel mode, EL2 is hypervisor, and EL3 is the "secure monitor"/firmware code, closest analogy I think would be SMM on x86. On top of all of that there's also trustzone with its own EL0 and EL1.
They've already gotten rid of the .compact frontend and actively removed workarounds/aliases that users discovered when it was first removed. Old reddit is definitely next up on the chopping block.
It would also help if there was a common, universal, perfect "reference TV" to aim for (or multiple such references for different use cases), with the job of the TV being to approximate this reference as closely as possible.
Alas, much like documenting the features, this would turn TVs into commodities, which is what consumers want, but TV vendors very much don't.