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AttakBanana commented on Jane Street's Figgie card game   figgie.com/... · Posted by u/eamag
EvgeniyZh · 10 months ago
A better strategy would be to estimate card value based on your starting hand (i.e., probability that each suit is goal suit). It requires some non-trivial combinatorics but I guess if you take the game seriously you just memorize those once. Then you buy cards if the price are lower than your estimate and sell if it is higher. You also should pay a somewhat more for the card that gives you majority (4th/5th).

The updates are in this case, at least assuming others are doing something similar, is to increase expected price if you see sell for higher price and reduce if you see the sell for lower price. To figure out how much to update would be the hard part.

AttakBanana · 10 months ago
Pretty much exactly what I meant.
AttakBanana commented on Jane Street's Figgie card game   figgie.com/... · Posted by u/eamag
kccqzy · 10 months ago
Another way of playing is just simple buy low sell high without considering the goal suit. The reward for this style of playing isn't as high as correctly deducing the goal suit, but it's adequately successful. I think this is similar to market making: no matter how the market moves, the market maker makes a small amount of money regardless.
AttakBanana · 10 months ago
Yup, that's what I mean by point #2.
AttakBanana commented on Jane Street's Figgie card game   figgie.com/... · Posted by u/eamag
AttakBanana · 10 months ago
I've enjoyed playing this.

The basic strategy that works for me:

1. If I have an obvious skew in the distribution of cards I've been dealt, I can assume the common suit and hence the goal suit and try to buy the cards of that suit.

2. If the distribution of cards I have is more or less even, then I just save that round and try to make back the base cost.

The hard part has been trying to understand how to update my beliefs based on the trades being made. If you assume everyone is making the rational choice, you might be able to come up with some strategy, but if its against humans who might be trying to bluff, I have no idea. Although, they say its a win-win game, so maybe theres a way there too.

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AttakBanana commented on Anyone Can Buy Data Tracking US Soldiers an Spies to Nuclear Vaults and Brothels   wired.com/story/phone-dat... · Posted by u/SirLJ
AttakBanana · a year ago
Shouldn't the companies selling the data bear more responsibility than the brokers?

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AttakBanana commented on “Technical” Skills   sashalaundy.com/writing/t... · Posted by u/todsacerdoti
ozim · a year ago
There is a chasm of difference between the two skills - it is time.

We have limited time in life - I do like to spend time fooling around with computers, other people like to spend time fooling around with other people.

I am never going to be as good in small talk as someone hanging out with people all the time. The same the other way someone dealing with technical issues all the time will just be so much better at fixing them.

I am also not that much interested in other people, well I have my close friends and family, but if I am in group with strangers I cannot crack a joke - even though I know the structure of a good joke and I can make my friends or coworkers laugh (it is much easier to get correct timing to drop a joke with people you meet on daily basis). Then there are those people who just own the room after 5 minutes mostly because they practiced it.

Yes taking it down to some steps looks like there is no difference - but there is difference on what I am spending my time on.

There is also this gap where you can learn and train javelin throwing for all your life but still you might not even get close to starting in the Olympics - even if you have all the steps of "how to throw a javelin" worked out. So I don't agree you can break something into steps and say "well that's the same thing just do XYZ and it works".

AttakBanana · a year ago
I agree with you. I think I wasn't clear in my comment.

If you like computers, the skill floor for comp sci is lower for you. And if you like talking and cracking jokes, the skill floor for stand-up comedy is lower for you. These are subjective.

So the difference in the skill level required between them in reality might not be vastly different. (Only with regards to the skill floor)

AttakBanana commented on “Technical” Skills   sashalaundy.com/writing/t... · Posted by u/todsacerdoti
krisoft · a year ago
> There's a part of the world that makes a distinction between "technical" and "creative" which bothers me even more.

Depends on context of course. In game dev someone who is "technical" can be asked to make the FPS higher during the boss fight, but can't be expected to re-sculpt the boss to make them look more muscular. Someone who is "creative" goes the other way around.

Someone who is "creative" uses blender/maya/z-brush/photoshop to solve problems, someone who is "technical" uses a text editor/compiler/debugger/profiler. It is a very different role. Some can do both, which is great of course, but pretending that everyone is a unicorn will not make happy outcomes.

> Putting yourself or someone else in a bucket of "technical" or "non-technical" creates a subconscious barrier to expanding your skills beyond your label while also giving you an excuse, and others the same low expectations.

Or describing someone's skills accurately they can figure out what they could be improving on.

AttakBanana · a year ago
Your first example is precisely what I mean.

Making the FPS higher, might require some creative hacks. Making a 3D model look exactly like your vision might require highly technical knowledge about your tools.

Going beyond acceptable standards, imo, requires both technical and creative skills. And I believe the split is closer than we think.

On the second note, I understand the point, however, it's subjective how it makes the person feel. I have seen many instances of "creative" people shy away from technical things because its "not who they are" and vice-versa.

AttakBanana commented on “Technical” Skills   sashalaundy.com/writing/t... · Posted by u/todsacerdoti
AttakBanana · a year ago
I agree with most of the article. There's a part of the world that makes a distinction between "technical" and "creative" which bothers me even more.

Putting yourself or someone else in a bucket of "technical" or "non-technical" creates a subconscious barrier to expanding your skills beyond your label while also giving you an excuse, and others the same low expectations.

It is also a gray area I feel. Is writing efficient code a technical skill, while keeping maintainable or readable a soft skill? The difference seems similar to me.

I might be totally off here, but having a distinction has always felt weird to me.

AttakBanana commented on “Technical” Skills   sashalaundy.com/writing/t... · Posted by u/todsacerdoti
SPBS · a year ago
Hard disagree with the premise. It's disingenuous to pretend there isn't a difference between knowing how to resolve an interpersonal conflict vs knowing the calculations needed to build a bridge. Yes, the skill ceilings may be high, but the skill floor is clearly different.

I'm not downplaying soft skills, by the way. Soft skills are what get you successful in life. And the disdain some people have for soft skills vs hard skills is uncalled for, but that's a separate issue. Technical skills clearly mean something technical.

AttakBanana · a year ago
I would argue that skill floors are subjective, and so maybe there isn't as much difference as we think between the two skills?

u/AttakBanana

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