I’ve just released VectorNest — an open-source, browser-based SVG editor.
If you have an SVG and need quick edits (paths, alignment, small fixes, animations, LLM assistance) without installing software, this is for you.
Try the demo: https://ekrsulov.github.io/vectornest/ GitHub repo: https://github.com/ekrsulov/vectornest
Feedback, issues and contributions are welcome.
I tried using it on a simple svg that i had (around 1KB, just few simple lines and shapes). But it did not rendered them properly. Colors were off (black-box instead of original colors), and in one place it was showing at triangle instead of an L shaped line.
Also when I move an object, a single Cmd+Z wont undo the action. Have to repeat twice for object to go back (I am using Chrome on macbook)
The undo behavior you described is a known issue — some interactions currently require multiple undo steps, and I’ll be looking for a proper solution in the medium term. Really appreciate you taking the time to test and report this.
This result is actually the fourth iteration of VectorNest. In previous versions I would build something, then restart from scratch — but always reusing pieces and, more importantly, the learning from the prior attempts. The big leap happened in the last few months, mainly due to an architectural decision (moving to a plugin-based core) and the noticeable improvement in LLM precision, which made iteration much more reliable.
For me this is a side project, so I only dedicate a few hours per day. I started the first iteration less than a year ago, and the current iteration began about four months ago.
I completely understand the anxiety around what LLMs can now produce — but I also think building something robust and production-ready still requires a lot of architectural thinking and long-term iteration.
Taught me a lot about SVG!
https://oreillymedia.github.io/Using_SVG/extras/ch06-fill-ru...
Reverse path is available in the contextual menu, and also in the right sidebar under Subpath Operations when you select a subpath inside a path that contains multiple subpaths.
Fill rule / winding can be changed from the paint menu (the one with the colored circles that expands for fill/stroke options).
Thanks for bringing this up!
You can, of course, create SVGs that scale properly using `viewBox` and relative units, but VectorNest doesn’t automatically convert a fixed SVG into a responsive layout. The term here refers to the editor UI being usable on both desktop and mobile.
I'm curious if there are any tools that allow making responsive SVG. By responsive I mean (1) they respond to @media prefers-color-scheme(dark) (2) they change their look based on size. SVG supports this using CSS. (1) is more important for me.
Currently I have to spit out SVG and manually edit. If I decide to change the original in whatever tool I'm using then I have to manually edit again which is painful. For example, I have to go find every shape I want to change color by hand and then adjust its attributes
If you’re able to share a bit more detail (device model, OS version, browser, and whether you’re using gesture navigation), that would really help me reproduce the behavior and validate a proper fix.
Really appreciate you taking the time to report it.