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allanrbo · 2 months ago
SIM=subscriber identity module. sim=simulator. :-)
inflam52 · 2 months ago
I originally had sim but HN autocorrected it. I tried to edit it back to what I had but can't seem to now.
oakwhiz · 2 months ago
HN's autocorrect seems to cause more trouble than it's worth.
_joel · 2 months ago
I hope it "Reticulates Tiny Splines" (good work btw)
inflam52 · 2 months ago
Haha thanks! Definitely adding that during map generation in next release.
gaudystead · 2 months ago
I literally JUST bought a Thumby out of a vending machine this past weekend, so this post feels a bit serendipitous for me. Thanks for sharing, and I'll have to check this out!
inflam52 · 2 months ago
Congrats! Unplayable by most means but absolutely incredible how tiny it is so I love it.
JKCalhoun · 2 months ago
Is it using the 1.3-inch monochrome OLED display of the Arduboy or something smaller? (Guessing the 72 × 40 display of the Thumby?)
inflam52 · 2 months ago
This is for 72×40 display right now but I was also working on an interface layer to abstract Thumby specific functionality in order to play on potentially other platforms running MicroPython/Python. Going to try and add that in the next iteration.
westurner · 2 months ago
There are a number of MakeCode-compatible devices with and without Microbit https://arcade.makecode.com/arcade-devices

bbcmicrobit/micropython: https://github.com/bbcmicrobit/micropython

But Pi Pico; RP2040, RP2350:

"Show HN: PicoVGA Library – VGA/TV Display on Raspberry Pi Pico" https://news.ycombinator.com/item?id=35117847#35120403

"MaplePad – RP2040 Dreamcast controller, VMU, and Purupuru (rumble pack) emulator" https://news.ycombinator.com/item?id=37522059 :

> PicoVision

pimoroni/picovision micropython: https://github.com/pimoroni/picovision :

> PicoVision enables you to create big, bold audio visual projects using MicroPython and an HDMI display of your choice.

> powerful digital video stick for bold audio visual adventures, with dual RP2040 chips and a conveniently HDMI-shaped output connector to boot!

> [...] dual RP2040 chips and a conveniently HDMI-shaped output connector to boot!

inflam52 · 2 months ago
Following up here, I just added a game interface abstraction to make it easier to support more devices. Planning on getting a few MakeCode-compatible devices to adapt for them.
Tiberium · 2 months ago
Small bug: the sim seems to double count residential population for taxes, industrial pop gets ignored. The duplicate logic seems to exist in UI but it's correct there.

Also I wonder if all the repetition could be reduced, or would it affect performance on MicroPython?

https://github.com/chrisdiana/TinyCity/blob/88d07cf98f13bb73...

inflam52 · 2 months ago
Yeah great catch. So I mentioned this in the README but much of the mechanics were heavily inspired by jhhoward's MicroCity. This is the same way he calculated taxes and I figured to test it out to see how it worked in game. I really liked the flow of how his game played and seems like there are some pros/cons to that inbalance.

Pros: - Makes residential population more valuable for taxes, which helps early‑game cash flow. - Encourages zoning residential since it has outsized budget impact. - Offsets the fact that residential growth can be more constrained by pollution/unemployment.

Cons: - Skews the economy away from industrial/commercial impact. - Makes budget feel inconsistent with “total population.” - Can mask balance issues by injecting extra money, making difficulty tuning harder.

coldcity_again · 2 months ago
Looks super cool, nice job!
inflam52 · 2 months ago
Thanks!
hei-lima · 2 months ago
Really cool!
inflam52 · 2 months ago
Thank you!
bowlcutWiz · 2 months ago
looks awesome! can't wait to try the online version :)
inflam52 · 2 months ago
Thanks I'll post when it's available. Still waiting on the PR to merge in their Arcade repo.