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clbrmbr · 4 days ago
The tearing was unexpectedly disturbing!

Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.

eddieroger · 4 days ago
I think the little tears were fine, but my expectation of the weight of the cloth wasn't so much that it would start to rip on its own after a certain point. It felt more like a wet dough at a certain point than cloth.
Hobadee · 4 days ago
This.

I can tear real cloth if I try, but I need to try. A flick of the finger has never once in my life torn cloth.

fainpul · 4 days ago
Literally unplayable
brookst · 4 days ago
It feels a bit like shooting at cloth.
afandian · 4 days ago
Clear you must bite your nails!
cloudfudge · 4 days ago
It's rust compiled to wasm. Dude's got a lot of interesting stuff on his projects page: https://mikail-khan.com/portfolio
atan2 · 5 days ago
A very nice article by Marian Pekár on Verlet integration and cloth simulation:

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...

jeffreygoesto · 5 days ago
For me, "Large Steps in Cloth Simulation" [0] made implicit methods accessible... Seminal paper.

[0] https://dl.acm.org/doi/10.1145/280814.280821

chombier · 4 days ago
For inextensible cloth there's also "Efficient simulation of inextensible cloth" [0] that is particularly clever and efficient

[0] https://dl.acm.org/doi/10.1145/1276377.1276438

OptionOfT · 4 days ago
I remember the first time playing Splinter Cell.

Walking back and forth through a curtain to see how it wraps around the body. So cool.

eternityforest · 3 days ago
I wonder if cloth simulation could be integrated as a CAD primitive that somehow outputs reasonable BRep geometry?

Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?

Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?

Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?

xnx · 3 days ago
Thought this was going to be a repost of https://oimo.io/works/cloth/, which is also excellent.
bogtog · 4 days ago
It tearing when I waved my mouse around was a nice surprise