Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.
I think the little tears were fine, but my expectation of the weight of the cloth wasn't so much that it would start to rip on its own after a certain point. It felt more like a wet dough at a certain point than cloth.
I wonder if cloth simulation could be integrated as a CAD primitive that somehow outputs reasonable BRep geometry?
Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?
Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?
Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?
Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.
I can tear real cloth if I try, but I need to try. A flick of the finger has never once in my life torn cloth.
https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...
[0] https://dl.acm.org/doi/10.1145/280814.280821
[0] https://dl.acm.org/doi/10.1145/1276377.1276438
Walking back and forth through a curtain to see how it wraps around the body. So cool.
Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?
Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?
Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?