Readit News logoReadit News
chihuahua · a month ago
I have no idea what the rules are. There is no explanation at all. At one point, the label "Tutorial levels 1-3" appeared on the screen for about 0.5 seconds and disappeared before I could click on it.

I have no idea how this is supposed to work.

xtracto · a month ago
I feel it would be better to start cycling 2 colors, so that you naturally "catch" the reasoning you have to do. Then keep adding colors.

It reminds me of the dual n-back game, where you had to remember N steps before of 2 things. You start with 1-back and progress once you "get it".

As it is now, I just couldn't "get" what was the required reasoning behind this puzzle, before I got frustrated and left. And the hints didn't give me nothing personally, because once you get it, it basically solves it, without actually helping you understand the reasoning process.

Also similar to Sudoku... if you start with a difficult one, you just get lost. You have to learn the reasoning tricks.

franze · a month ago
will do the 2 colors for starters after my business meeting right now.
boothby · a month ago
It appears to be "lights out" with more states. https://en.m.wikipedia.org/wiki/Lights_Out_(game)
franze · a month ago
added a "how to play" section plus more clear tutorial - the "flip-over" effect of the tiles helps to I think
franze · a month ago
i improved the tutorial and also added a proper flip effect so that it is now more clear what happens!!! working on a how to play tutorial also
Timwi · a month ago
Remind me never to play Mao with you lol
ethan_smith · a month ago
This is a variant of the "Lights Out" puzzle which has interesting mathematical properties related to linear algebra over GF(2) and can be solved systematically using Gaussian elimination.
stoneman24 · a month ago
A long time ago, I solved a 5 by 5 version of this with a genetic algorithm. Wasn’t the most efficient way.

As you say, Gaussian elimination can be used for a more systematic approach.

ghostly_s · a month ago
Aren't the rules basically the same as Conway's Life as well?
HeavyStorm · a month ago
Good implementation, but this puzzle had been invented many times before.
retsibsi · a month ago
I like it! I'm curious how the target move count (the one used to calculate the efficiency score) is determined. I thought it was the minimum number of moves required, but then I solved a puzzle in 5/7 moves for 140% efficiency.

edit: I then got a level 8 puzzle that could be solved in just 3 moves! I wonder if this is a deliberate possibility, or an issue with the puzzle generator/classifier?

franze · a month ago
the math is hard. bascically the level generator starts with a solved grid and then does "reversed clicks", so yeah, there might always be cases where there are faster solutions, but I try to minimize the propability of these cases.
vrighter · a month ago
you aren't really trying to minimize anything. I just wrote a simple gaussian elimination solver that generates all N solutions (the win condition is that all the cells are the same color, not a specific one) and then chooses the one with the least moves. It is optimal. It pretty much always gets over 200% efficiency.

I can't really say that your calculation is off, just that you're not doing one at all.

Maybe try not asking chatgpt to do it for you...

refulgentis · a month ago
Too hard to play, felt like it told me what to do for 3 levels then got impossible
tosh · a month ago
I like the look and feel.

I did not really get how the mechanic works. Once I got how the mechanic works I did not get how I can use it to solve it.

That said: I would have said the same about a rubik's cube with a 10s attention span.

siberianbot · a month ago
> A new kind of logic game

Until you find the pattern.

Also all level after Level 10 becomes the same.

franze · a month ago
Fixed it. The level 10 bug, not the finding the pattern.