I use a lot of truchet tiles in my art (https://andrewwulf.com), but I color them afterwards, which seems fairly uncommon (article from last year, https://thecodist.com/my-art-and-color-after-tiling/) outside of shaders. I focus on 2d art for print. I also use various combinations of 1x1, 1x2, 2x2, 3x3 and 4x4 tiles, sometimes all in one work.
A particularly nice example - https://www.shadertoy.com/view/4td3zj
And a nice '3D' one - https://www.shadertoy.com/view/4lSBzm
hex:
https://www.instagram.com/p/B2TRmM7p1BB
https://www.instagram.com/p/B2Q130pJwum
rectangular:
https://www.instagram.com/p/BxUMO05p3Cx
https://www.instagram.com/p/BxO1H3cJ57V
It's a shame that regular octagons do not tile the plane. Octagons + squares might work I suppose.
These are really useful for subtle background patterns on footers etc.
https://www.ravensburger.us/en-US/products/games/thinkfun/iz...
It's not a great game, but it's fun enough. The box is small, so we keep it around even if we don't play it much.
https://www.youtube.com/watch?v=MVQJykMJSH0