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MostlyStable · 2 months ago
Simon Tatham's Puzzles app has a minesweeper version that both A) generates on first click so you are guaranteed to never hit a mine on the first click and B) every board is 100% solvable with no need to guess. I have no idea what method it uses. I believe that _every_ puzzle in it is 100% solvable with no need to guess. It's also add free and completely local. It's a great app for anyone who likes puzzles on their phone.
mtlmtlmtlmtl · 2 months ago
I looked at the code for this once. It's sort of a hack. It generates a random puzzle, tries to solve it with a deterministic backtracking(IIRC) solver that detects situations where it's stuck. If it is stuck, it shifts some mines around in the place where the solver got stuck, according to some heuristics, and keeps solving. It keeps doing this until the entire puzzle has been solved, verifying that the puzzle can be solved without any guesswork.

I will second the recommendation. As someone who's wasted too many hours on minesweeper, it radically changes the game. Because I know there's a logical solution, I'm able to find patterns that I never found in the original, because I'd often assume it was just one of those guesswork situations. It's similar to how chess puzzles are easier than an equivalent position during a game. Because you know there's a neat solution, you're more willing to put in the legwork of searching for it. Learned a lot about the game simply by playing Simon's version.

anewhnaccount2 · 2 months ago
I wouldn't describe it as a hack necessarily. This is called rejection sampling, and it's just fine as long as the rejection rate is low enough.
mcmoor · 2 months ago
I tried some no-guess variants but somehow there's a kind of sterile feeling to it. For some reason it makes it more boring compared to vanilla variant. It of course excels when I'm getting frustrated at guesses and 50/50, but otherwise I play the normal minesweeper more.
gavinsyancey · 2 months ago
I made something like this a while back: https://github.com/g-rocket/minesweeper
eviks · 2 months ago
Unfortunately it doesn't have proper controls and cell sizes (doesn't expand to the screen, so remain small), so it's easy to mistap on a wrong cell or mistap instead of mishold. Basically, controls aren't optimized for a touch screen
zabzonk · 2 months ago
> anyone who likes puzzles on their phone

it's also available on windows and android - very good.

kevindamm · 2 months ago
It's also available in HTML/js/wasm, so practically all networked devices:

https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mine...

However, the minesweeper puzzle is the one that causes a big wart in the API, which part of me has wanted to refactor for years. (it's for the reason given in GP comment, the puzzle isn't generated until first click; it's the only one with this behavior and could be reworked to have the clicked area be a parameter to creation, but then it would have a slightly quirky main()-equivalent function.. IMO worth it for the cleaner API)

Simon's puzzles have overall been an inspiration, some good reading if you're into algorithms and applied graph theory and don't mind that it's in C.

Unearned5161 · 2 months ago
Nice article, I wanted to point out though that your example board at the beginning has no such ambiguities or 50/50's. Here's a recreation of it so you can see for yourself, if you open it up from the bottom left as you did, the 1 2 1 leads to the board being solved rather quickly:

https://agustinfitipaldi.com/minesweeper?seed=eyJ3aWR0aCI6OS...

greentec · 2 months ago
Yes, that's right. I'll have to update my blog with additional information about this. Thank you!
badmintonbaseba · 2 months ago
BTW, you can also start from the top right with the two 1s. One of the rightmost two cells contains a mine, so the 3rd from the right can't.
greentec · 2 months ago
Hello Hacker News!

Thank you for your interest in my previous post. This time, I've written a blog post about the game and the process of creating it.

In the original Minesweeper, there are inevitable 50/50 moments where you have to rely on luck. In the game I created, 'Explainable Minesweeper,' I eliminated these guessing situations. However, I also prevented the maps from becoming too easy! How? By using logical deduction, you can solve puzzles that initially appear to be luck-based. The blog post explains the process in more detail.

GLdRH · 2 months ago
In minesweeper online there's also a "no guessing" mode which, in my opinion, is much more interesting than the normal mode. It means that if you guess in a situation where you could have deduced the mines, you always get a mine. Conversely, if you really are in a guessing situation, you will never get a mine. I'm pretty sure the game calculates the unknown part of the map after each click anew.
Bimos · 2 months ago
I thought no guessing mode means the map is generated in such way that guessing is not needed to solve the whole board? (To those who didn't know the mode, it also forces you a starting point)

As an experiment, I tried clicking on a random position after clicking the starting point. And it is possible to that the position is safe. So I don't think the map in no guessing mode is dynamic.

Also in the help section: "In this mode, a starting position is provided, and you never need to guess to complete the board."

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tylervigen · 2 months ago
How would the game know you are guessing?
jsnell · 2 months ago
By considering the bomb location notations you have made on the board.

Are they all valid, and do they prove that the location you're clicking on is empty? Then you're not guessing.

Are they invalid, or do they not prove that the location is empty? Then you're making a guess that should fail.

Are they valid, comprehensive (there are no more bombs you could mark), and prove that all you have left are random choices? Then clicking is you indicating that you've found all there is to find for now, not a "guess".

Matthias247 · 2 months ago
I think the only guessing situation in the game is the starting point (first click). after that, everything can be solved by deduction.
elemeno · 2 months ago
If you’re interested in this you might like the game Bombe (https://store.steampowered.com/app/2262930/Bombe/) - a game about defining rules to let the computer solve various minesweeper (and more advanced variants) puzzles.

It’s a bit mind bending as you’re never actually solving the puzzles yourself, but creating sets of rules to solves whole classes of potential minesweeper patterns. It definitely solves that pleasurable puzzle solving itch!

yedpodtrzitko · 2 months ago
Recently I have discovered Tametsi ( https://store.steampowered.com/app/709920 ), which is something like Minesweeper on steroids and some advanced levels can't be solved without advanced reasoning. If Minesweeper feels too easy/boring, this might be the right challenge for you.
nojs · 2 months ago
The first example is not ambiguous. You can solve it starting at the bottom left
red369 · 2 months ago
Do you mean the first screenshot of Windows Minesweeper (the left half of ems02.png)?

Could you explain how? I haven't played a huge amount of Minesweeper, but I can't see how that can be solved without risk/luck.

nojs · 2 months ago
On the left side, the 1 at the bottom means that the third from the bottom must be a mine (since the 2 can't point to the bottom two). The 1 touching that mine then excludes a bunch more, and that's sufficient to solve the rest.
greentec · 2 months ago
Thank you. I didn't see that!
rtpg · 2 months ago
Many many years ago I remember playing a free minesweeper that had, among other things, hexagonal maps as an option, but the big thing was that it guaranteed that you would never need to guess. You could always figure out the answer, and I believe there was a mode where if you clicked in a way where you couldn't have deduced the answer it would put a mine in there to punish you.

Anyone know what minesweeper software I'm thinking of?

bigstrat2003 · 2 months ago
Apart from the mine theme (and punishing you by putting in extra mines), that sounds like Hexcells. Very reminiscent of minesweeper, and you never have to guess.
rtpg · 2 months ago
what I'm thinking of is, I believe, much older. I remember playing it before 2010 at least based on the machine I was playing it on. And it was distinctly "windows" styled: it looked like windows minesweeper!
yifanl · 2 months ago
Likely not what you're thinking of, but there's a lot of variant modes in the Minesveeper advent calendars: https://heptaveegesimal.com/2022/minesveeper-zero/
joe_guy · 2 months ago
You might be thinking of Tametsi. If not, it's a fantastic game to checkout.
Doxin · 2 months ago
I don't know the name, but I distinctly recall a minesweeper clone that had hexagonal maps, triangular maps, and a bunch of other weird tilings.
rtpg · 2 months ago
Yeah I think the one I played also had triangular maps.