Hey, maker here.
After launching a daily word search game, I randomly thought of this math game while driving. Finally got around to making it and I think it turned out pretty cool.
It’s a math search game that’s meant to help you practice your quick addition, subtraction, multiplication, and division skills.
I’m hoping it’ll help people (even those like me who aren’t big on math) learn and increase their speeds.
(There are also some settings you can enable to make the game harder)
If you try it out, please let me know if you found it fun, if you have anything you’d like me to add, or if you have any other feedback.
And if you have any questions, I’d be happy to answer. Much appreciated.
Would you want separate statistics for these "lives mode" games?
Quick test this am - looks like a small bug with the M.N. Counter for arithmetic in lives mode is getting to numbers that arent possible based on the combos available. First one works, second gets into 20s. I thought it might have just been a presentation issue but when i subtract the new MN from the previous one and input that it gives me a lost life!
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My idea was that you could run a few rounds to practice certain operators and watch how your average scores improve over time. And since the rounds are only a minute, it's low commitment.
Going to add other modes though based on feedback
One thing that I noticed is that there's a timer. Depending on your target audience, you might want to make that optional.
My son is 7 and finds the timer on Zetamac creates unnecessary stress. So I made something simpler for him that just shows a fixed number of problems (with no time limit), and uses a cookie to track the streak length: https://math.twilam.com/
Thanks for feedback on the timer, that seems to be common so I'm going to work on getting an alternative option out soon.
I also made a math game 3 years ago.
https://github.com/zineanteoh/clean-the-river
I called it “Clean the river”. It is a web-based game that lets children practice forming and solving basic mathematical expressions by "cleaning the river".
You could add in some elements that game uses to make it more appealing to kids.
Being able to swipe over the equation instead of tapping would improve playability a lot! Also I sometimes feel like the first tap is not registered right after the new MN appears.
Will add swipe controls to my todos, I decided against adding it because the other word search games on the site will occasionally overflow off-screen (so swiping is required to move around the grid) but might add it as a toggle for this game.
Will look into the tap problem, thanks for reporting!
Otherwise, cool game!
1. Even on phones, it leaves a lot of margin/padding, and the boxes are a bit too small. Can you make it a bit more responsive and use up the whole width of the screen (up to a max width of course) 2. Only the first and the last needs to be selected, and so slide doesn't work. 3. A minor confusion in the UI, that I'm not sure if the equation can span across multiple lines?
For the sizing, try the grid size and counter text size options in the game settings. You can also change the grid dimensions to better fit your screen (or add some difficulty)!
Adding slide gestures is on the todos.
Also just shipped a fix to make multi-row selections impossible to make that more clear.
Thanks again
https://lichess.org/storm