Readit News logoReadit News
omoikane · 2 years ago
I like how they pay attention to backward compatibility, particularly with "Reverse Z for the depth buffer" in the linked blog post[1]:

   1. I'm sorry we broke your shader.
   2. I trust you know how to fix your shader.
   3. We promise not to break your shader again by changing the definition of clip space anytime soon.
[1] https://godotengine.org/article/introducing-reverse-z/

tapoxi · 2 years ago
mhaberl · 2 years ago
Perhaps it is just wishful thinking, but at the speed its getting better I feel like next year it will suprass Unity overall.

Godot is awesome. Thank you John Riccitiello!

pjmlp · 2 years ago
Quite a few platforms to support, editor tooling, store for game developers, and first party support from platform holders, before it can actually surpass Unity.
llmblockchain · 2 years ago
Unity's bar is pretty low to surpass. The bar falls a lot when you realize it's essentially an ad company disguised as a game engine.

Dead Comment

Deleted Comment