> In 2018, Daniel Lemire found an algorithm that avoids the divisions nearly all the time (see also his 2019 blog post). In math/rand, adopting Lemire’s algorithm would make Intn(1000) 20-30% faster...
I recently found a super simple algorithm that appears to produce a number in the interval [0,N] with a branchless expression with a single multiplication in an extended number size. (Sorry I don't have a reference.)
Say you want to generate a number, G, in interval [0,N] where N<=UInt32Max. The algorithm is:
G = uint32( uint64(N)*uint64(rand.UInt32())>>32 )
It seems like this should select a number in the range with no bias. Is there something I missed?
You have written a deterministic function.
If you test this function with all 4 billion uint32 on one odd interval, go and count the number of times you get each result. Now look at your results, are all of the numbers equally likely or is there bias towards some outputs?
> It seems like this should select a number in the range with no bias. Is there something I missed?
Yes. There are many values of N that aren’t divisors of UInt32Max.
As the article says: “However, no algorithm can convert 2⁶³ equally likely values into n equally likely values unless 2⁶³ is a multiple of n: otherwise some outputs will necessarily happen more often than others. (As a simpler example, try converting 4 equally likely values into 3.)”
> (As a simpler example, try converting 4 equally likely values into 3.)
No, but you can convert a RNG that emits 4 equally likely values into an RNG that emits 3 equally likely values. Just - anytime the RNG returns 4, try again.
Here's a fun puzzle / annoying interview question: You have a biased coin. You can flip it as often as you want, but heads and tails are not equally likely. Without figuring out the bias of the coin, how do you produce purely random bits?
This algorithm produces biased result with probability 1/2^(32-bitwidth(N)). Using 64 or 128 random bits can make the bias practically undetectable. Comprehensive overview of the approach can be found here: https://github.com/apple/swift/pull/39143
Your results will be biased. It is tiny with small values of N, and absent when N is a power of two, but the skew becomes more obvious when your N is 2^31 + 2^30 + 1, for example.
As often I’m impressed by the quality of all of this. The amount of thinking that went into this, this excellent written blog post. I love the Go blog.
> Second, all changes must be rooted in respect for existing usage and users
This is one of the reasons I love working in Go. I feel that the language maintainers understand that people using Go have more important work to do than update their code to whatever the new hotness is this month.
That's precisely what I was thinking when I was reading this. The go module transition was not awesome, but if the result is being able to "step" the standard library forward like this without a corresponding major language release, then I take back all the bad things I ever said about it.
What this have to do with go modules? Any standard lib should have the ability add a new builtin module under a different namespace regardless of how third-party packages of managed, right?
Not the same, but I wanted to say that when I was upgrading apps from .NET Framework to Core and above, I was surprised how many Framework packages not only had upgrades, but were deprecated entirely and replaced by a new package. We had a difficult time migrating. (This was at MSFT btw)
Yeah. "Why should / shouldn't code be put in the standard library" is a really interesting question that I think people don't think about enough.
I think a lot of the benefit of putting stuff in the standard library is interoperability. It seems obvious but - having a string and list type in std means you can pass strings and lists between packages. I think a lot of standard stuff that acts as "glue" should be in std. For example, in nodejs the standard library includes HTTP request and response types because of how useful they are in their ecosystem.
Notably, unlike swift, rust doesn't have an "inlined string" type in std. There's a lot of crates that implement small strings, but most interfaces that need to pass an actual string buffer use std::String - and thats way less efficient. (Thankfully, &str is more common at interface boundaries). Rust also doesn't have much support for futures in std - which upsets a lot of people, because tokio ends up being included by a lot of programs.
Anyway, when it comes to crates like rand where interoperability isn't important, I think its fine to keep this stuff out of std. Code can evolve much more easily when it lives as a 3rd party library.
At least .NET is very capable of allowing you to support third party libraries. Heck, even ASP .NET Core isn't built-in anymore, you get it through NuGet. So you're not stuck with the standard libraries.
But when you're replacing, like, much of the standard library, you have to be a bit sad about all the interop work that falls on the user. It should instead fall on the makers of the bad standard library.
> Ideally, the v2 package should be able to do everything the v1 package could do, and when v2 is released, the v1 package should be rewritten to be a thin wrapper around v2.
And even more ideally, as many v1 usages should be automatically fixed as possible by `go fix` or similar tools. Allowing this to all user packages would be a major improvement over the status quo.
I recently found a super simple algorithm that appears to produce a number in the interval [0,N] with a branchless expression with a single multiplication in an extended number size. (Sorry I don't have a reference.)
Say you want to generate a number, G, in interval [0,N] where N<=UInt32Max. The algorithm is:
It seems like this should select a number in the range with no bias. Is there something I missed?Ps: it looks like your function is exclusive like [0,N) not [0,N] Also your function is described in this blog post https://www.pcg-random.org/posts/bounded-rands.html
Yes. There are many values of N that aren’t divisors of UInt32Max.
As the article says: “However, no algorithm can convert 2⁶³ equally likely values into n equally likely values unless 2⁶³ is a multiple of n: otherwise some outputs will necessarily happen more often than others. (As a simpler example, try converting 4 equally likely values into 3.)”
https://go.dev/play/p/IeJQEAclBCU
Edit: maybe this shows the bias better: https://go.dev/play/p/3eKJibIlF1a
No, but you can convert a RNG that emits 4 equally likely values into an RNG that emits 3 equally likely values. Just - anytime the RNG returns 4, try again.
Here's a fun puzzle / annoying interview question: You have a biased coin. You can flip it as often as you want, but heads and tails are not equally likely. Without figuring out the bias of the coin, how do you produce purely random bits?
My favorite is https://research.swtch.com/qart (see also: https://spinroot.com/pico/pjw.html)
The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397
This is one of the reasons I love working in Go. I feel that the language maintainers understand that people using Go have more important work to do than update their code to whatever the new hotness is this month.
Basically the opposite of this: https://steve-yegge.medium.com/dear-google-cloud-your-deprec...
I think a lot of the benefit of putting stuff in the standard library is interoperability. It seems obvious but - having a string and list type in std means you can pass strings and lists between packages. I think a lot of standard stuff that acts as "glue" should be in std. For example, in nodejs the standard library includes HTTP request and response types because of how useful they are in their ecosystem.
Notably, unlike swift, rust doesn't have an "inlined string" type in std. There's a lot of crates that implement small strings, but most interfaces that need to pass an actual string buffer use std::String - and thats way less efficient. (Thankfully, &str is more common at interface boundaries). Rust also doesn't have much support for futures in std - which upsets a lot of people, because tokio ends up being included by a lot of programs.
Anyway, when it comes to crates like rand where interoperability isn't important, I think its fine to keep this stuff out of std. Code can evolve much more easily when it lives as a 3rd party library.
What happened to batteries-included support?
And even more ideally, as many v1 usages should be automatically fixed as possible by `go fix` or similar tools. Allowing this to all user packages would be a major improvement over the status quo.
We have plans to get there. https://github.com/golang/go/issues/32816