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maupin · a year ago
Is one of the rules that you have to use all the puzzle pieces? Because puzzle #3 is easily solved with only two pieces yet that is not the "correct" solution.
joezydeco · a year ago
Kind of a good analogy for Google in the 2020s, isn't it?
opyate · a year ago
Getting WASD and Space instructions on mobile too...
rschiavone · a year ago
Unfortunately yes, you have to use every single piece.
pierat · a year ago
And that's not explicitly stated.

Had the same "problem" too. I would expect better from an adtech/software firm.

guardian5x · a year ago
Yes.
thaumasiotes · a year ago
There's a "help" popup indicating the existence of keyboard controls. Then, in level two, you have to rotate tiles, for which no control is documented. What gives?
thegrim000 · a year ago
Oh man I was so confused when I couldn't solve level 2. I even double checked the instructions that there was no rotate key. I'm on a laptop with a nub for a mouse and I'm spamming various keys to try to figure out how to get a piece to rotate and I haven't been successful.

I can also select a piece and hit space and it grows in size and goes outside of its box for some reason? Is that relevant to solving puzzles? Or a bug? I guess I won't find out since I can't rotate pieces to progress further ....

timvdalen · a year ago
On puzzle 5, why is the obvious short solution wrong? The marble reaches the finish line, and then the page says "Something's not right, keep trying!"
jvmboi · a year ago
One unstated rule is that you have to use all pieces. Number three can already be solved with two pieces and that also doesn't count. I strongly dislike this kind of puzzle.
matthewfelgate · a year ago
Thanks for sharing. Where does it even say you need to use every piece?!

Deleted Comment

thaumasiotes · a year ago
That also happens on an earlier level. The answer appears to be that there is an undocumented requirement to use all of the tiles. I'm not sure why Google appears to believe that documentation is weakness.
ofrzeta · a year ago
There's even documentation. Clicking on the (i) icon says "Place tiles on the grid to create a path for your marble". It would be so easy to just change it to "Place all tiles..."
nikanj · a year ago
Because at Google, you're expected to spend your entire budget
timvdalen · a year ago
Hmm, I got the solution it wanted after a lot of trial and error, but I still don't understand why that one was correct
mmsc · a year ago
Slightly unrelated but when opening this in private browsing mode, the page displays a warning “you have opened this page in incognito mode …”

This is the first time I’ve ever seen a page fingerprint me using private mode and tell me about it

xandrius · a year ago
Also had no idea but browsers do seem to leak their incognito state:

https://stackoverflow.com/questions/2909367/can-you-determin...

p0w3n3d · a year ago
Just a small notice that Big Brother is disappointed in you :)

I wonder how do they detect it, maybe there is no LocalStorage on incognito mode, but TBH it should not be visible to a webpage

KLejmooo · a year ago
"Chrome's FileSystem API is disabled in Incognito Mode to avoid leaving traces of activity on someone's device. Sites can check for the availability of the FileSystem API and, if they receive an error message, determine that a private session is occurring and give the user a different experience."
flanbiscuit · a year ago
This is neat. Clearly a lot of work has gone into and I appreciate that. It's nice and smooth for me on FireFox (for mac). The music is a nice touch too.

For those puzzles with the "reverse" tiles that bounce the ball back, I had to turn off my expectations of where the ball is going to go next. In puzzle 5 you send the ball straight out to a reverse tile and my expectation would be for it to just bounce straight back to the entrance tile, but no... it turns left after that. Just a minor complaint. This is just a fun set of puzzles to announce Google IO, not a game I actually spent money on. Also, they control the world of the game and set the rules. Games are all about learning the rules set by the creator which can often defy expectations.

thaumasiotes · a year ago
> For those puzzles with the "reverse" tiles that bounce the ball back, I had to turn off my expectations of where the ball is going to go next. In puzzle 5 you send the ball straight out to a reverse tile and my expectation would be for it to just bounce straight back to the entrance tile, but no... it turns left after that. Just a minor complaint.

It's much worse than you make it sound; exactly the same tile layout gets you different results in different places.

chis · a year ago
Shockingly low quality compared to the sort of stuff Google used to put out. For instance the games they put out in 2010 promoting html5 just showed a way higher level of craftsmanship. To me this really exemplifies how nobody at Google is having fun anymore - someone got assigned this as a task and they did just a solid job, nothing special.

Maybe I’m just salty that Google got rid of its coding competitions after 20 years. No fun allowed.

simonbutt · a year ago
Wrote a post on multimodal LLMs (GPT-4V, Gemini Ultra, Claude3 Opus) attempting the puzzles at https://hiresynth.ai/blog/googleio_puzzle_multimodal_eval.ht.... Seems very easy for humans, far harder for LLMs currently
ofrzeta · a year ago
Spoiler alert: in puzzle #3 what properties does the "track switch" piece have that makes the sphere take the turn instead of going straight on its way back from the bouncer? Doesn't look very physically correct.
lance6716 · a year ago
the UI is really a mess, I didn't find there are 5 pieces in mobile...