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Trasmatta · 2 years ago
SMRPG has an interesting place in my life. I got it when I was 12, and it sort of kickstarted my "online life". I started posting on the SMRPG GameFAQs message board, which was sort of my introduction to the internet. I made a lot of online friends there, some of whom I would stay up for hours and hours chatting with on AIM. One of those, I stayed friends with for about 15 years, until he disappeared one day.

Sometimes we would hang out on AIM and see who could answer questions from newbies the fastest. ("Which Final Fantasy is Culex from?" being a favorite.) Other times we would just talk about life. I remember talking with my best friend from those days (the one who disappeared) on the night the US invaded Iraq.

Nostalgia goggles and all, but I miss those days of the Internet.

sylens · 2 years ago
I know most people will say they transitioned from Digg to Reddit in the 2000s, but I feel like GameFAQs was the spiritual precursor to Reddit because there was a board for every game and even more general boards for most interests.

It had to be one of the most popular Web 1.0 sites around

glhaynes · 2 years ago
I enjoyed this, thanks for sharing. That's sad about the 15 year friend disappearing.
Trasmatta · 2 years ago
Thank you! I hope he's doing okay, wherever he is. He did this a few times, where he would disappear, then come back later with a new username, saying that he had to get away for awhile for emotional reasons. This time he never came back again, though. I have regrets, and feel like I wasn't a good friend to him near the end. I just hope he's happy.
ocardoso · 2 years ago
So...Which Final Fantasy is Culex from?
Trasmatta · 2 years ago
Culex exists in a superposition, being present in both all Final Fantasy games and none, at the same time
thowaway91234 · 2 years ago
None. He's original to Mario RPG. The allusion to Final Fantasy is just an easter egg.
rybosome · 2 years ago
4!

Edit: looks like I was wrong. I genuinely believed this for 26 years.

cdelsolar · 2 years ago
FF4?
noirscape · 2 years ago
SMRPG is great. It's absolutely "baby's first JRPG" (but with actual stats, not the low stats of Paper Mario) and it wears that badge with pride. I don't think there's a JRPG more accessible than this one if you're not familiar with the genre - the UI of the original is very much geared around "make it understandable to people who've only ever played the Mario platformers" and it just... works. From what I've seen, that's an element the remake has mostly left intact, which is good to see.

I can't find myself saying that Geno and Mallow "don't fit the Mario canon" - we've seen characters in the RPGs who have full arcs or "emissary" style personalities (Paper Mario 64 and Super Paper Mario jump to mind immediately) and the baddies almost certainly are just as fitting as the random cadre of bosses you get in the platformers.

I don't think it aged that badly either. There's a sort of oddball humor to the game because it was originally translated by Ted Woolsey who didn't have a series bible for the Mario games. (Especially since a lot of the games humor in some places was derived from Japanese anime and stand-up comedy, so he had to invent certain things from whole cloth since the references are otherwise incomprehensible to a non-90s Japanese audience).

That said the game is definitely from a time before corporate brand management forced these characters to be stripped down to just their most basic personality traits. I'd say that's a good thing though.

It's just a really good game overall and it's easy to see how Paper Mario ended up evolving on these concepts and what's the good old "Square weirdness" that's only present here. Makes you wonder where things could've gone, had Square not moved FF7 development from the N64 to the PlayStation.

tobiasSoftware · 2 years ago
" I don't think there's a JRPG more accessible than this one"

I'd argue there's one more, though I may be biased as it's what got me into RPGs - Final Fantasy Mystic Quest. It's a relatively unknown title as it was an attempt by the Final Fantasy franchise to get beginners into RPGs. It's like Super Mario RPG in a lot of ways, including seeing monsters on the overworld. However, it's much more like table-top RPGs, without mechanics such as timed hits and with more standard RPG monsters and spells. Personally I love the art style they went with in the game, it's the peak of pixel art IMO.

aidenn0 · 2 years ago
Yeah, my friend and I got MQ when it first came out and beat it in a single day. IIRC, the resurrection item was cheaply available, instant-death to undead enemies, and healed living characters up to full health.

There were some fun box-moving/jumping puzzles though.

a_e_k · 2 years ago
It's generally a fun game and fairly streamlined, but there are some trash fights (mainly in the fire region) where it's really easy to get stun-locked to death. Or get a game-over from having both party members get petrified by the monsters in between your turns.

With SMRPG, you can at least still block while asleep/mushroomed/scarecrowed.

mcronce · 2 years ago
Mystic Quest was my first JRPG...then FF4, Chrono Trigger, and SMRPG - I think in that order?

It really kicked off a lifelong love of the genre

IG_Semmelweiss · 2 years ago
Mystic quest peak moment: a fight with Naga/medusa with low HP. The medusa sprite would change from the regular giant femme fatale image, to an old lady, distraught about losing her hairpiece.

Odd game for sure

Speaking of Peak pixel Art : Paladins quest. Thats Mystic quest on crack

chrisco255 · 2 years ago
FF: Mystic Quest was also my first JRPG. After playing it I had to try all the others.
low_tech_love · 2 years ago
Maybe it’s just nostalgia but neither paper Mario nor Mario & Luigi come a light year away from SMRPG for me. They feel just like bland superficial attempts at a formula when the formula is actually the least important part of SMRPG. The apparent weirdness that the reviewer mentioned is for me exactly why I love it: the characters just are what they are; you don’t have to understand, their unexplainable weirdness makes them (and the game) so unique.

Game design from the 80s and 90s has an aspect that will never come back again: players could be expected to spend actual time with a game, play it without rushing, explore and find things out on their own. The world has changed and I will not say what is right or wrong, but this expectation and design will never come back.

noirscape · 2 years ago
Paper Mario was initially fine IMO. It laserfocused into a very different niche; because it made stat logic simple math puzzles, the developers were able to build out the interactive element to SMRPGs fights into something that feels appropriate, yet not too obtrusive (something which the franchise would end up losing by the time Sticker Star came rolling around). A lot of attacks in SMRPG just have one button you press to make them stronger; by contrast Paper Mario would introduce things like stick flicking, holding moves or inserting certain button combinations to make them stronger.

Tonally I'd say 64, TTYD and Super manage to stick close enough to being "quirky, yet funny" with all of them having some emotional beats that they don't undercut. Sticker Star, Color Splash and Origami King all veer into self-parody levels when it comes to the writing and it just... sucks really. It's hard to take the entire thing seriously when everything you interact with makes a joke about how everything is made of paper every other sentence.

Mario & Luigi for the most part isn't really based on SMRPG. Most of it's DNA comes from a game called Tomato Adventure instead. That said, it did end up borrowing the more superficial RPG elements. Superstar Saga and Partners in Time probably fare the best in terms of mixing more RPG-like elements, while the games after would rapidly swing between "way too easy" and "absurdly difficult" when it came to the interactive component.

I'd say that last bit about game design only really started to fade away in... around the early-to-mid-2010s really. It was falling out of favor before that with Xbox and Playstation's approach to game design but the whole "everything is online now" means that games are trying to fight with their players against the inevitable deluge of other games out there.

Trasmatta · 2 years ago
> this expectation and design will never come back.

This type of game design 100% still exists. FromSoftware is probably the best current example, but it's also prevelant in so many indie games.

chrisco255 · 2 years ago
Yeah I wonder if Square could have taken the series in a more Kingdom Hearts-like direction if it had had the runway to do so.
noirscape · 2 years ago
I wouldn't consider that to be the "Square weirdness" from the Square of the 90s... For today, maybe.

What I mean moreso by that is that FF games up until 9 more or less had this shared tone of "stories with gravity interspliced with extremely goofy moments and oneliners".

SMRPG fits that tightrope almost as well as the more well known games it shares a platform with (Chrono Trigger and Final Fantasy 6); there's multiple gags but the game also still treats this idea of "Bowser just got upstaged by this army of metal guys" with a completely straight face. The stuff surrounding the core story of the Seven Stars isn't undercut by anything but it's still followed up by the running gags of Mario doing impressions of the various NPCs he's met because he's a silent protagonist and they wanted to animate an explanation.

Later Mario RPGs would largely ditch that gravity in favor of just going all-in on the goofiness as the RPGs went on (Mario & Luigi got a really bad case of that). Square on the other hand bled creatives during the merger with Enix until Nomura was the only one left and he got super up in his own ass about storytelling... which led to Kingdom Hearts becoming what it is.

PaulHoule · 2 years ago
I dunno. I was a big fan of Secret of Mana which has a really disappointing multiplayer. Three people really can control three characters at once but if you want to cast a spell or change weapons you open up a menu that stops the action for everyone else. Sometimes I think about hacking the game so the menus appear out-of-line so the multiplayer really is fun.
cdelsolar · 2 years ago
Mario RPG might possibly be my favorite video game of all time. I grew up pretty poor and really wanted an N64 for Christmas. We couldn’t afford it at the time so I found an alternative - I remember being sad about it, but I found a used copy of Mario RPG for something like $30, this was at the end of 1996. When I sat down with it it’s like something clicked. I didn’t get the N64 for another year but it didn’t matter. I still remember everything about this weird and wonderful game. I haven’t gotten the remake yet, maybe partially because I don’t want to ruin those memories…
nonethewiser · 2 years ago
It's right up there for me as well. I remember getting it for the SNES and not understanding it. I was quite young. I knew Mario, but I had no concept of an RPG. I didn't touch it for years then picked it back up and loved it.
etra0 · 2 years ago
I also have very fond memories of the game.

I only played it through emulation (on ZSNES, in Windows 98!) but I was very young, and I'm a non-native English speaker so the gameplay felt even more obscure to me. It's crazy how now, that I have a better understanding of English, some things I got stuck for a long time when I was a kid were actually quite simple.

The most fun to me, it's that still retains the magic, the OST is still great (and the option to use the classic one is quite a gift), it feels mysterious and magical. They did an amazing job.

29athrowaway · 2 years ago
The SMRPG cartridge comes with a processor that is faster than the SNES one.
toast0 · 2 years ago
Sure, but the snes game came with a second processor, you might not have counted that. (But it probably doesn't matter)
pierat · 2 years ago
There was also a host of anti-ripping tech in there too. We had bad rips for like 2 years after it came out.
discardable_dan · 2 years ago
For what it's worth, the remake is faithful and careful. The menu even allows you to restore the original music (though I think the updates are awesome).
a_e_k · 2 years ago
I think it helps that the updates to the music were done by the original composer.
low_tech_love · 2 years ago
Finding the three Boo flags and getting into crate guy’s casino are some of my most treasured memories of childhood…
echelon · 2 years ago
Being angry you missed that hidden chest in Toadstool's castle...
CM30 · 2 years ago
As someone who's also playing through the game for the first time now, I can both see the ways in which it holds up, and the ways it doesn't. Personally I don't think the characters feel out of place in the Mario universe, since the RPGs in general tend to take a very different approach to their cast and universe than the platformers do. The Smithy Gang feel as Mario like as the Shroobs, X-Nauts, Super Paper Mario cast in general, Legion of Stationary, etc. They're not traditional Mario esque species, but they work very well for the story they're needed in.

Where it feels a bit archaic is in the gameplay side of things, simply because its successors have built on its ideas so much. The action commands and being able to block enemy attacks in battle were a novel concept back then and still work well, but the Paper Mario and Mario & Luigi series have taken those ideas so much further than it can feel a tad quaint by comparison. When your successors let you block/counter everything and have attacks that sometimes play out like entire mini games, having moves that require pressing a single button with seemingly arbitrary timing can feel a tad basic.

And the overworld exploration feels a bit similar sometimes, just because of how future games go full on Zelda style exploration dungeon with your abilities and how you can navigate the world with them, while this one mostly plays out more like a traditional RPG overworld map.

But it's definitely very approachable for a new player, and someone who hadn't played this in the 90s is going to get a very enjoyable experience trying the remake for the first time in the 2020s.

mjamesaustin · 2 years ago
As someone who adores Paper Mario, I'm actually really enjoying the simplicity of all actions being timed A presses. I've found that combats have a snappiness and flow to them due to it, and there's enough variety in the changing timing of different weapons that it stays fresh.
PaulHoule · 2 years ago
Yeah, I just can't get over the Paper Mario games and I am also a great fan of Mario and Luigi: Dream Team which takes advantage of the stylus on the 3-DS to deliver some of the most interesting boss fights I've ever seen. (some of those are somewhere between a boss fight and a minigame)
Xeoncross · 2 years ago
After Final Fantasy III/VI, Chrono Trigger, Secrets of Mana, Illusions of Gaia, Super Mario RPG, etc..

The golden age of RPG's was the release of the playstation. The combination of mechanics that had been refined into the richer world of cd quality audio, voice dialog, visual improvements to 3D worlds and CGI sequences.

Final Fantasy VII, VIII, IX, Chrono Cross, Breath of Fire, Arc the Lad, Tales of Destiny, Grandia, Lunar, Star Ocean, Breath of Fire, Xenogears, etc...

djtango · 2 years ago
I grew up in this era so really try to keep my bias in check but that really did feel like the golden age of JRPGs and many other games at the time. Arguably certainly action games and shooters peaked later but late 90s Square was something else...
Xeoncross · 2 years ago
Yes, after the N64 and playstation (and Windows 3.1), the only thing that really revolutionized gaming was (working) online play.

Of course, graphics improve with each year, but hitting those first 3D consoles (and PC games) was amazing in a way that nothing else that follows has been. Hearing actual orchestral music or live acting in a game was fantastic.

Everyone remembers Mario 64 or the expansive open world Zelda: Ocarina of Time. In the same way, Final Fantasy 7 or 9 represent the best FF games to many people. Mario Kart is still the universal poster child for group games.

I'm glad things have continued to improve, but those first few consoles had growth of an industry so much more impactful than anything from the last 15 years (again, apart from good online play).

mlyle · 2 years ago
Yet the article claims

> Or it did in 1996, anyway. As great as they are, one quality that mid-’90s Square games do not share with Nintendo’s work of the same era is timelessness.

They're timeless in my heart. I guess I kind of see the point: Super Mario World is easier to show to a modern audience than FF6... But they are iconic and durable and still fun to play.

vecter · 2 years ago
What was so fun about Super Mario RPG for me was the sheer amount of Easter eggs. From Geno's Whirl's 9999 damage (only to normal enemies, not bosses, EXCEPT for Exor), to fighting Culex, to all the steps you need to do to unlock the lazy shell, and hundreds of others I forgot or never knew about, it felt like a truly endless adventure.
goostavos · 2 years ago
Yes! The whole world feels special and lovingly crafted. I spent so much time tracking down the frog coins as a kid (my horror when I discovered one can only be gotten at the beginning of the game). The journey to get the belt in monstro-town? God, it was so engaging as a kid.

My favorite little bit of hidden functionality was that you can become an indentured inn-keeper in Marrymore. It had this weird mechanic that you could request to stay another night right from your room. The game designers could have been lazy and just prevented you from staying another night if you didn't have the funds, but instead they built this entire game mode where if you go into debt, you can't leave the hotel until you pay it back by working as an inn-keeper. I remember getting stuck there for a ridiculous amount of time because of how many nights I stayed at the hotel thinking I was getting away with something.

djtango · 2 years ago
it's funny people are talking about secrets. Yoshi P of FFXIV and FFXVI has lamented the poor ROI on secret content. Eg Yuffie and Vincent will not be optional hidden party members in the VII remake.

I understand the thought process because there is some serious work doing CGI and VA (x2+ for EN/JP+) and all but there really was some magic in discovering all the hidden stuff and games as recent as Elden Ring and BotW show that there is still a big appetite for exploration and discovery.

Wonder what that would look like for modern Square games...

Lammy · 2 years ago
Relevant Cybershell: https://www.youtube.com/watch?v=jKdkWTbUkIQ

I was surprised how much of this was new to me.

epiccoleman · 2 years ago
The VPN ad in the video got a genuine belly laugh out of me. Good stuff.
wingmanjd · 2 years ago
One feature I loved was that player characters that weren't in the current main party would still gain XP from battles, even if they weren't involved. It allowed me not to have to choose early on who would be the party member and avoid my terrible case of analysis paralysis.
moduspol · 2 years ago
In case you haven't played it: they actually improved on this in the remake. You can swap fighters during the battle like Pokemon, so you can make use of all five characters (which helps a lot on some of the post-game fights).
wingmanjd · 2 years ago
Do you know of other games can you do this in?
mock-possum · 2 years ago
Oh wow that’s a big feature to add! I’m into it, I love tag team JRPGs.
prophesi · 2 years ago
I was both excited and forlorn about this release. AlphaDream, the team behind the Mario & Luigi series, went bankrupt a few years ago. And Paper Mario has jettisoned itself further from the JRPG genre with each release.

So this could very well be the last official Mario RPG, a remake of the very first.

ar-nelson · 2 years ago
There is at least going to be a Paper Mario: The Thousand Year Door remake coming out sometime in 2024. I'm hoping it's a sign of more traditional Mario RPGs to come, but who knows. The TTYD remake is something that most of the fanbase thought would never happen, so I guess anything is possible.
chrisco255 · 2 years ago
I've never been a big fan of Paper Mario, I personally loved the isometric approach Mario RPG took, it really fit the Mario motif better and felt more like a platformer RPG.