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searchableguy · 2 years ago
1.5 million users

Hired 6 marketers. 1 dev and designer initially but let go after initial user growth.

Then I fired all 6 marketers and the funds stayed same or increased.

There should be a sales and monetization option after demo day.

Another one using script to automate clicking: https://cln.sh/F6kqFLLL

40 billion users by hiring everyone with team to marketers ratio of 1:3. Slowly fired non-marketing team members and moved to firing marketing near the demo day.

100 billion on another try by pumping marketing up initially to gain organic growth then coasting by using 2 developers until demo day

swyx · 2 years ago
TFW when your OKRs require quintupling Earth's population
Whiteshadow12 · 2 years ago
Easily getting to 300k using this strategy, not yet breaking into the million bracket.
matt_s · 2 years ago
Interesting marketing technique to put out a "game" that has things like "hire fairpixels.io" which does UI/UX design for startups (edit: its the company that built the game).

Anyone ever play Tom Clancy's Ruthless.com? A PC game borne out of the dot com era. I think it had elements of a MS style company doing monopolistic things and open source as well. I might have to dig it out and see if it runs on modern hardware.

ChrisArchitect · 2 years ago
Fix the url

Original Show HN: from the creator just over a month ago:

https://news.ycombinator.com/item?id=37021661

wrboyce · 2 years ago
> demo day arrived and you've rallied 956,685 daily active users

1 dev and 3x marketing but let two go as demo day approached (and my funds approached zero).

karmakaze · 2 years ago
I get a weird feeling playing this game, imagining that I'm a CEO that doesn't actually know the details of what developers, Marketing, and Design actually do, but I'm optimizing it based on external feedback only. This gives a plausible account of how many bad decisions can be made in good faith without better two-way internal communication.
opyate · 2 years ago
Relatedly, when viewing human resources as numbers on a screen, then it's so easy to let them go when they don't fit in with the exec strategy.
imjonse · 2 years ago
700 users on demo day. Too much writing code is bad for you.
thdc · 2 years ago
A quick glance at the script (I may have missed important parts) shows that everyone costs the same so you should only need to consider the effectiveness of the type of hire; every type has a manual click button effect and a daily automatic effect that scales with count which affect growth and product quality which affect users and valuation.

=

Developer:

write code: growth + 0.3, quality + 0.2

automatic: (growth + 0.3, quality + 0.1) * developers

=

Designer:

create design: growth + 0.1, quality + 0.2

automatic: (growth + 0.2, quality + 0.1) * designers

=

Marketer

promote product: growth + 0.5

automatic: growth + 0.5 * marketers

=

And quality caps out at 4. So I guess focus on hiring developers/marketers and writing code until product quality is 4, then just marketers until you run out of money. Poor designers...

azinman2 · 2 years ago
I got 18k users for demo day. Totally unclear if that’s good or bad.

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winrid · 2 years ago
I did too. I just put all money into marketing lol