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rickdeveloper · 4 years ago
The author did an AMA on Reddit 9 months ago that I think is relevant here: https://old.reddit.com/r/chess/comments/mpasyl/i_started_lic...

In particular:

How they remain free: https://www.reddit.com/r/chess/comments/mpasyl/i_started_lic...

On his salary: https://www.reddit.com/r/chess/comments/mpasyl/i_started_lic...

freewilly1040 · 4 years ago
It's truly amazing that a product with the reach of Lichess can be run so cheaply. Comments here criticizing the hosting costs extremely myopic - dev time isn't free, and doing a rewrite to chase down hosting savings isn't necessarily a good call.

I just signed up for a monthly donation. I complain about the ad supported internet all the time, but had never donated to LiChess. This thread is a good reminder of how far dollars to support projects like this can go.

lhorie · 4 years ago
FWIW, in the earlier days of lichess, IIRC when it had barely broken the Alexa top 10,000 threshold, lichess ran on like 2 boxes despite serving millions of users.

There's a good chance that many AWS slinging devs here have not actually had to deal with the volume of traffic that lichess sees. Half a mil yearly to run the entire lichess infrastructure, including dev salary and providing stockfish analysis for every user for free takes an insanely efficient setup that most big tech companies could only dream of.

Tenoke · 4 years ago
> providing stockfish analysis for every user for free

Edit: As discussed in another subthread most of the analysis happens in the user's browser, the rest is run via a fishnet by volunteers.

epolanski · 4 years ago
Most engineers in the world never saw such daily traffic.

I doubt you can't make Alexa top 10k with a million of daily unique visitors.

anaganisk · 4 years ago
And people here be afraid of serving small HN traffic without using cloudlfare.
jka · 4 years ago
I was wondering what the cost per game is on lichess, and fortunately the linked spreadsheet includes the answer: lichess currently runs at a cost of $0.00022 per game (4545 games to the dollar).
shric · 4 years ago
That's good to know. I've played 12,316 games on lichess so almost $3 worth. Might donate $10 or so soon.
DarylZero · 4 years ago
Do you computer-analyze your games?

One stockfish computer analysis must cost more than merely playing 1,000 unanalyzed games.

c4m · 4 years ago
I love Lichess's feature comparison page (https://lichess.org/features), which helps users decide whether to upgrade to a premium account.
tholman · 4 years ago
Lots of people saying "You can improve costs here!" without factoring in the developer time/learning/upkeep dollars it would take to do that. Sometimes the best solution is the one you know that will be easiest for you.
bluecalm · 4 years ago
It only 420k because they pay themselves minimum salaries. The founder/lead dev is easily worth mid 6 figures on the market and yet his salary is not even 60k EUR.

It's a great project, great quality and run at a low cost but it's all that because it's run by people who sacrifice their financial situation to make their idea happen.

ta988 · 4 years ago
And I wish they would be rewarded by their users even more.
systemvoltage · 4 years ago
They should charge. And I would pay.
jeremyjh · 4 years ago
In this thread: people with zero knowledge who can cut costs drastically without impacting the service (that they have never used and don't understand).
dang · 4 years ago
Putting others down doesn't help. If you know more than others, the thing to do is to share some of what you know, so the rest of us can learn. Then you're addressing the underlying ignorance as well as contributing to the ecosystem, instead of poisoning it further.

https://hn.algolia.com/?dateRange=all&page=0&prefix=true&sor...

https://news.ycombinator.com/newsguidelines.html

jeremyjh · 4 years ago
It's not a put down to say that there are people without knowledge of Lichess's operations or infrastructure. I'm one of those people. I don't presume to have any knowledge of effective cost cutting measures. Others do.

Deleted Comment

altvali · 4 years ago
As someone who is working on a similar project (a chess mmo) and looking to validate a business model in order to get funding, how are they covering the costs? The answer usually is "donations", but there are only 402 patrons on https://lichess.org/patron and Thibault said on twitter that the average donation is $8. That's $3216/mo, less than a tenth of monthly costs. Is the rest coming from the swag store? From coaches? How much do the donations surpass the costs? Lots of missing pieces from the revenue puzzle.
ornicar · 4 years ago
These are just the most recent. ATM there are 10,722 active patron accounts.
Jommi · 4 years ago
Maybe you should look at a model where your chess mmo runs on top of another platform? That way a lot of your costs would go down and you could focus on the core parts that you want to build. E.g. you dont really want to spend time paying for or optimizing for hundreds of simultaneous users from multiple countries.
llimllib · 4 years ago
That’s definitely not every patron