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briggers · 7 years ago
I see from the MTCNN code that this repo (like all others I've seen) is still bouncing tensors between GPU and CPU while passing between the P/R/ONets.

So many ML repos make this mistake in pre/post-processing and end up bottlenecked on CPU.

Anyone know of an MTCNN that's been ported to run more or less fully on GPU? (Or even that does batching instead of an image-by-image approach?)

cetra3 · 7 years ago
I have used this before: https://github.com/blaueck/tf-mtcnn which uses tensorflow for all the xNets.

Example in rust: https://cetra3.github.io/blog/face-detection-with-tensorflow...

timesler · 7 years ago
I'm not aware of any implementation with these features, but they are both on the roadmap for the linked repo. Both should also be achievable. Batch processing, in particular, will be a straight-forward change and should result in quite a speed-up. Although it will require the input images to have the same dimensions.
briggers · 7 years ago
Good stuff.

In my experience inputs to MTCNN tend to be full frames, so the uniform dimension requirement is usually met.

cnxhk · 7 years ago
timesler · 7 years ago
That's a good repo. It uses mxnet right? The aim of the repo in the topic was mainly to provide a clean implementation that could slot easily into an existing pytorch workflow.
lorepieri · 7 years ago
Thanks for sharing. I'm working on face recognition with homomorphic encryption, therefore without compromising the user privacy. The bold goal is the first privacy preserving videocamera. If you find this interesting, I would love to chat about it.
timesler · 7 years ago
That sounds like a pretty interesting challenge. Happy to chat more - you can get in touch using the contact details on github.
s_Hogg · 7 years ago
Where in the page is the evidence of the speed claim made in the headline for this submission?

Edit: title has now been changed

ldulcic · 7 years ago
Great repo, been using it for a while now! Thank You Tim!
timesler · 7 years ago
Awesome, and thanks for your feedback in the early days. I've made the tracking interface much nicer as a result.