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ryannevius · 8 years ago
Just my two cents: I'm currently building an app on the Shoutem platform, and have been required to extend one of the Shoutem extensions to do so. I have been in direct communication with the Shoutem team throughout this proces, and have gotten to know the platform intimately.

A month into it, I can honestly say I can't recommend using the platform (yet). While the idea is an interesting one, it's bloated, buggy, slow, and doesn't offer much over optimizing a website for mobile devices. That said, the team behind the platform is great, and I'm confident they'll work out the kinks over the coming months to make it more user/developer friendly.

bschwindHN · 8 years ago
> it's bloated, buggy, slow

But they said "Shoutem apps are slick and fast", how could this be???

anatolinicolae · 8 years ago
¯\_(ツ)_/¯
usaphp · 8 years ago
It’s weird that the app they decided to showcase [1] using their product - has one stars as majority of ratings with a main reason of it crashing all the time. If that’s the best what they could have shown, I wonder how bad it can get then

[1] - https://itunes.apple.com/us/app/brides-wedding-genius-5-1/id...

anatolinicolae · 8 years ago
To be honest, I had some issues on a fresh app with only shoutem-ui which seems to fail in some parts on latest React + RN.

https://github.com/shoutem/ui/issues/327https://github.com/shoutem/ui/issues/328

sampl · 8 years ago
All those comments seem to be 4-6 years old
truetuna · 8 years ago
I've used Shoutem's standalone UI library[1] for my last project but haven't used their platform as a whole. During that time, I found it painful to get it working.

Their documentation[2] wasn't great. It was out of date (missing component attributes, icons etc.) and lacked good examples. Often I would have to dig into the source to figure out obscure errors. When I first starting using @shoutem/ui, I couldn't use the latest version of React Native because they locked themselves into an experimental feature[3] which even until now, seems like it hasn't properly resolved.

Again. I can't comment on their platform but I didn't have a good time using their UI library. Had I known this, I would have just gone with NativeBase[4].

[1] - https://github.com/shoutem/ui

[2] - https://shoutem.github.io/docs/ui-toolkit/components/typogra...

[3] - https://github.com/shoutem/ui/issues/241

[4] - https://nativebase.io/

mobitar · 8 years ago
In case you’re curious about React Native in general, I wrote about my positive experience with it when shipping a cross-platform (encrypted) notes app: https://listed.standardnotes.org/@mo/235/i-ve-seen-heaven-an...
k__ · 8 years ago
Looks good.

Currently I'm using Expo, which is rather nice, but I have to detach rather often, because of stuff like PDF annotations or binary file storage.

How does Shoutem compare to Expo?

anatolinicolae · 8 years ago
Expo is used to run/preview a React Native app where Shoutem is both a CMS that you can use to manage your app's data and a UI library that you can use to build your app.
k__ · 8 years ago
Ah, so a bit like Firebase+Bootstrap? Or Meteor?

Dead Comment

TeeWEE · 8 years ago
While I like react and react native, i still think requireing to run a JS interpreter in order to run a native "like" app is still not good engineering practice. I'm betting on multi-platform-projects (MPP) with Kotlin and Kotlin-Native. Engineering wise much more sound, however the iOS and Android platform should have some more support for Reactive like UI's. Without needing JavaScript.
gman83 · 8 years ago
Flutter is a reactive framework that uses Dart, not JavaScript, if that's more to your liking.
4lch3m1st · 8 years ago
Pardon my ignorance, but isn't Flutter a little immature too? I remember playing with it and Dart a while ago, still didn't seem to have everything necessary to ship something to production.

With that said, I think Dart isn't really a language popular enough to replace JS in big projects right now.

emersonrsantos · 8 years ago
Looks very interesting, however you risk being rejected on the Apple app store because of this guideline:

“4.2.2 Other than catalogs, apps shouldn’t primarily be marketing materials, advertisements, web clippings, content aggregators, or a collection of links”.

mlevental · 8 years ago
how so?
emersonrsantos · 8 years ago
Because this doesn't differ from a mobile web browsing experience - content aggregated from the Web.
spiderfarmer · 8 years ago
$149 / month is a bit too high for most apps.
maaaats · 8 years ago
If I were a developer making loads of apps for clients, then maybe. But then reseller might be the way to go? https://new.shoutem.com/pricing/agency/
SwellJoe · 8 years ago
There are other options. It took me a bit of clicking around to find the pricing information: https://new.shoutem.com/pricing/
spiderfarmer · 8 years ago
Those are options with less functionality, it's not a tiered price, so you'll have to be sure your app will be a financial succes before you start developing.
anatolinicolae · 8 years ago
Stick with building the app yourself only relying on their UI component collection which is free.