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Posted by u/nullundefined 10 years ago
Ask HN: Best passive income method for a solo developer?
I'd consider myself a pretty experienced developer with diverse skills. I want to create some passive income streams using my abilities.

What are the recommended methods for a solo developer? Which method of the following would you recommend?

    ebook in a niche technical topic
    SaaS product that solves a niche issue 
    mobile or web based game

acangiano · 10 years ago
There are a few common options available to most developers.

1. Create a course or ebook plus screencasts. Charge a lot (e.g., $199 for the highest tier that includes everything in a bundle). Typical income range: $2K - $100K.

2. Create an ebook. Charge a lot (e.g., $49). Typical income range: $2K - $50K.

3. Write a book for a high-royalty publisher (e.g., PragPub). Typical income range: $10K-100K.

4. Create a SaaS product that solves a consumer or business problem in a given niche. Typical income range: $0 - $1M per year (mostly the $0 end though).

5. Create a mobile game. Typical income range: $5 - $100K (the majority below $10K).

6. Create a blog and leverage affiliate commissions and ads. Typical income range: $5 - $1,000 per month.

7. Create a template or plugin for a popular platform (e.g., WordPress). Typical income range: $100 - $100K a year.

All require work. Some will be more passive than others after your initial outlay of work (3 being the most passive).

How good are you at marketing? Because for software we have Market > Marketing > Design > Code.

My suggestion is to go for 1, 2, 3, or 4. Four is the most challenging among these 4 options and the least likely to succeed. But if it does, there isn't much of a cap in terms of how much money it can make.

Plus you get to hone your development and business skills further. Not to mention that you get to pick your own stack so you can experiment with new languages, frameworks, and technologies of your choosing if that floats your boat.

In general, I would recommend spending your spare time doing what excites you the most. Does the idea of a web side project excite you more than writing a book? If so, go for that.

My other suggestion is to create many micro-launches. Create small projects. Many of them. Stuff that you can launch in 1-3 months. See what sticks. Kill what doesn't. You'll end up with multiple revenue streams. $500/mo quasi-passive income here and there adds up quickly.

nickjj · 10 years ago
I've released 3 tech courses in the past year and it's anything but passive.

You'll end up spending ~2-3 full time months creating each course. Then you need to market it (or use a platform but then you don't build up a customer list of your own that you can use later), and on top of that you need to support all of your students by answering questions (not as bad as you would think but it's something you need to do constantly).

Then in 6+ months when the tech you've created your course on gets updated you have to go back and re-record your course to keep it relevant. There are some tricks to minimize this burden depending on what tech you're creating content for, but I would say as a whole expect to re-record the entire course every year. By this point you'll end up re-planning the entire course, so it's not a simple thing.

This doesn't mean it's a bad idea, but don't get the idea that you just create the course in a few tough weeks and then sit back on a beach while you sell dozens of copies a day for years on end.

greggman · 10 years ago
5. given 20k games ship per month on iOS alone while it's true that the majority make below $10k it's probably also true the majority make below $100.

On top of that, passive income suggests that you make it and then collect money with no work for ... 1+ years? Games generally make all their income in the first 1-4 weeks and so are unlikely to turn into passive income

benguild · 10 years ago
Seriously, this. This post is so misleading, hah. All of this assumes traction.
b_t_s · 10 years ago
It's a bit more accurate for non-game apps. Those are a lot more likely to have recurring revenue. Still "the majority below $10K" would probably still be true at $1k or even $100. And if you've got a 10k app it might take 10 years for that $ to trickle in. I'm an iOS dev by day, but I wouldn't do an indy iPhone app with any real hope of making money in it.
k__ · 10 years ago
aren't there a bunch of sponsors and game-sites that buy non-exclusive game licences?
perlgeek · 10 years ago
> 7. Create a template or plugin for a popular platform (e.g., WordPress). Typical income range: $100 - $100K a year.

I get the impression that the Atlassian products (like Jira) make a good platform for paid plugins, because the companies using them are already in the mindset where they pay for solutions. At least we at $work use Jira with several paid plugins.

wadenick · 10 years ago
Thanks for the reply mentioning us! There’s quite a few independent developers selling their add-ons in our Atlassian Marketplace with yearly bookings of anywhere from a few thousand $$ to over $1,000,000 in some cases. Some have even been acquired by larger partners who double down on investment and now what started as a solo thing is effectively a big startup. We think it really makes sense and is a great option for developers to consider.

Here’s a couple of examples we wrote up: Atlassian Marketplace developer Wittified, a successful solo dev business, acquired recently by AppFire https://www.atlassian.com/customers/wittified. Atlassian customer Twilio, who use several add-ons from such developers and they talk about how it really makes their Atlassian products more valuable https://www.atlassian.com/customers/twilio-case-study.

There’s Bob Swift Software, a long-standing solo independent developer who started with us years ago and who has tens of thousands of customers, also acquired by AppFire. Theres’s our Marketplace developer eazyBI, a reporting tool started as a side-project by one person and now a profitable company with 7 employees. There’s even agile planning features now part of JIRA Software itself, which started as an add-on known as Greenhopper from an independent developer that we ourselves acquired some years ago. And these are just some of the smaller, solo and indie devs. The larger business that emerged on our platform are something to behold (one recently just took a $31M VC round!).

As the person at Atlassian who helped manage and grow this developer platform, I’m really proud of what the developers around us in our ecosystem have built - both their products and their businesses. The successful growth of sales and customers they’ve made in a few short years is extraordinary to watch and to be a small part of. If anything this post I wrote in 2013 is more true now than ever http://blogs.atlassian.com/2013/04/the-future-is-bright-for-.... If you’re interested in talking with some of these developers in our ecosystem, let me know and I’ll get you introduced.

coreymaass · 10 years ago
Great observation. The trade off is that the market is pretty small, and Atlassian controls the walled garden.

I built a WordPress plugin, and definitely struggle with people expecting everything for free.

paltman · 10 years ago
I've been generating income from http://aminosoftware.com going on 11 years now. There have been updates with every release of SQL Server and a handful of bug fixes over the years but it's amounted to about 10 hours of work per year.

Niche was key for this to work.

danielbarla · 10 years ago
As someone who has a (very) niche product, I'm just wondering: what channels worked the best to get knowledge of your product to the right people?
pc86 · 10 years ago
Have you thought about allowing payment through the website? Making someone email you (a VA?) seems like an unnecessary hurdle.
sheeshkebab · 10 years ago
good ole mainframes still run half the computing world... we'll leave javascript to hipsters and stick to copybooks insteads :)
wordpressdev · 10 years ago
I am into #4 and #6. Launched a job listing site based on WordPress, hired a person to post jobs and approve jobs posted by employers / recruiters. I don't have to lift a finger so this could count as passive income.

Launched a few niche blogs which are monetized through Adsense, Amazon affiliate and a bunch of other networks. Had spent time in keyword research, content production and some SEO / marketing. Now I revisit the sites every few months for updates.

#1 and #2 always fancy me and I may write ebook or create course on Python, something that I am taking up these days.

kyriakos · 10 years ago
How do you earn money through the job site? Charging for listing?
shervinshaikh · 10 years ago
Any chance we could get links to your niche blogs?
ivm · 10 years ago
> 5. Create a mobile game. Typical income range: $5 - $100K (the majority below $10K).

That's a very dangerous advice. Games are cultural products, not technical. You need to understand programming, game design, UI design, art direction, and marketing at once. Plus it's a hit-driven industry.

I'd say the majority is below $10 (ten) in revenue. $5-100k is nowhere near "typical income range" for independent game development.

JoshuaDavid · 10 years ago
I think that was "$5 - $100,000", not "$5,000 - $100,000". Although "the majority below $10k" is an understatement.
collyw · 10 years ago
As a full time software developer I would find number 4 the easiest of the suggested choices, as its the only one I have done before. (Finding the niche is the tricky part I guess).
randomnumber314 · 10 years ago
But it's definitely a paradox of choice. There are seemingly infinite problem and infinite solutions...so which do you invest your time in pursuing.
kyriakos · 10 years ago
actually 5 is a good bet as well for a full time developer. e.g. make a WordPress plugin, give a demo but functional version out for free on WordPress.org, then sell the full featured version on a marketplace like Envato. If your plugin is genuinely useful to someone they will buy it. it won't be enough money to quit your job but it will be something on the side.
fiftyacorn · 10 years ago
Its the marketing thats the hard part - finding that niche and selling.

I read the side project/passive income posts and have built projects that have failed because there is no market

acangiano · 10 years ago
For a professional developer, coding would indeed be the easiest part.
kyriakos · 10 years ago
since you already tried this out. Were your projects similar to other services or they were completely new ideas?

I am wondering if it is easier to launch in a proven market and get a small portion of the pie rather than create a new idea that might end up not working out.

kyriakos · 10 years ago
Just one comment about point 4. I think 0 is only likely if you expect to create it and that customers will come on their own. If you create an SaaS that solves a real problem then you are definitely going to earn money it just won't be passive. Operations, support and marketing might become your new full time job but like acangiano said, depending on what your SaaS is targetting there's no limit on how much you can earn.
acangiano · 10 years ago
I clarified that I meant closer to $0 than $1M, not actually $0. :) If you do proper niche research and customer development, you'll make some money.
kyriakos · 10 years ago
question: is there still money in blogging/affiliate marketing ? does anyone here still makes anything worth the trouble by amazon affiliates etc?
iends · 10 years ago
Yes, there are tons of mommy blogger sites making a lot of money. The niche is important though. It also takes months/years to build up reputation.

Usually these high reputation content sites are used to drive traffic to a paid product that you own rather than selling somebody else's product. A weak example... you spend a year building a content site around React.js which you really love. You can throw ads on the site and push other people's product...but after you build up a large following of trusted users, you can release a a paid ebook/course and start advertising your React.js consulting company which will be much more lucrative.

Then you pivot to teaching people how to make money online like almost everybody does after they have one success.

wordpressdev · 10 years ago
As they say, the money in the list. If you can build a mailing list of buyers, you can strike gold every time a newsletter is shot out.
acangiano · 10 years ago
Not the easiest route for reputable niches, but there is money to be made. Especially if you grow your newsletter.
patrickk · 10 years ago
Points 1-3, are those figures per month, per year...? Are your estimates from personal experience or from people you know?
acangiano · 10 years ago
1-3 are total numbers. Obviously you can make more money and for longer if you constantly update your course or book.

I wanted to provide ballpark figures to give a general idea. Some are from personal experience, othes from friends and people I have helped, and others from general industry knowledge.

dschiptsov · 10 years ago
Making a decent course is a extremely hard task. And it requires a real (not based on inflated self-esteem) expertise.

Courses by Brian Harvey, Dan Grossman or Gregor Kiczales are real ones, while the crap could see on youtube, like Google's Python Course, is a disappointing waste of time.

Courses by Peter Norvig on Udacity are the gold standard.

Do not over-estimate your abilities. Good tutoring is hard. Just narrating copy-pasted stuff from the internet does not count as a course.

Same goes for books. On ought to grow up and become an expert first.

iends · 10 years ago
I thought you meant http://www.dangrossman.info/ had a course. Instead, I think you mean https://homes.cs.washington.edu/~djg/ The former is active on hn, and the later is a CS professor. Would be interested in a course from either :)
davekiss · 10 years ago
As a solo developer who builds products for a living, I'd caution you to think more about what it is that you actually like to do, rather than what will earn you a quick dollar.

You don't want to be put in a position where you have to support something that requires you to perform tasks that you don't enjoy (eg. a particular niche, writing blog content) just to make sure it brings in that extra $nK a month.

You might also face the anti-scale issue - what if you do end up getting your first 30 users, but it never really grows more than that?

You are now in a position to either believe in your product and push on it without knowing that this is as big as it will get, or, have to face the process of killing off something that 30 people now depend on in their workflow.

If you're interested in more of this stuff, I give a talk on my story of going from full time to solo product dev and have a video of available below. Quality isn't great, but the audio and content is worthwhile.

http://davekiss.com/through-the-backyard-shortcuts-for-selli...

Good luck!

basisword · 10 years ago
The issues you point out are completely unrelated to passive income. If I'm in a position where I have to support something just to make sure it brings in the money I require it's not passive. Scale also isn't an issue. If I have 30 users and that makes the money I require it doesn't need to grow more than that.

The point of passive income is that it makes you what you want with little to no work. So for example a SaaS product that doesn't require too much maintenance (a couple hours per week) netting you a few thousand $ per month. Or outside of software a physical product that you source and then sell using drop shipping so that people purchase products from you without you ever getting involved.

massysett · 10 years ago
"The point of passive income is that it makes you what you want with little to no work. So for example a SaaS product that doesn't require too much maintenance (a couple hours per week) netting you a few thousand $ per month."

So the point is to get something for nothing? Money without work? Everybody wants that.

So what SaaS product requires little maintenance but nets a few thousand dollars a month? Maybe something like that exists. But creating it would have required considerable investment of time or money, which eliminates the "little to no work" part.

Likewise for selling some physical product. Tons of people are doing this on Amazon. It's not taking them much work. It's also not making them much money.

I think the OP's question just doesn't make much sense. The only reason someone asks about "passive income" is because they want money without working for it. I can think of only two ways to do that. One is to inherit it. One has no control over that. The other is to build up political influence so one can seek rents (in the economic sense.) Even this method requires some work because it requires investment in capital or influence (neither of which is easy.)

Some investors are said to get "passive income" but that's because they got some money in the first place. Plus, they use resources to get more resources. Buffett's income really can't be said to be "passive" when he spends time and talent doing research and analysis.

Yeah one can get "passive income" by putting money in a bank or in stocks or something. Good luck getting decent returns with that...which is why investors are seeking out higher rates of return...which takes work...which, guess what, is not "passive".

In short, "passive income" does not really exist. Unless someone is going to give OP money through inheritance or dumb luck or Powerball, she's going to have to get out and work for it like everyone else.

eli · 10 years ago
If you have 1 user you still have to support them, let alone 30.
bullcitydev · 10 years ago
Just wanted to say that I really enjoyed your presentation. Definitely inspired me to think hard about what I actually like doing instead of just trying to build something that I think I can sell for a few bucks.

I've created multiple web apps/plugins that I wasn't really passionate about, and after the initial rush of launching something wore off my interest in the project waned. I found that when a new bug or feature request popped up, I became less and less motivated to actually fix the issue or implement that new feature.

hyperpallium · 10 years ago
"passive income" means regular income that does not require your activity. Common examples are bank interest, stock dividends, real estate rent, copyright or patent royalities.

In the big picture, some activity is eventually required, it's just a matter of time - books fall from favour, patents are superceded, even banks can go, well, bankrupt. So it's a question of degree, and of how much return.

Of your suggestions, SaaS requires a lot of ongoing work. Most books and games have hit or fad-like popularity - so a low chance of on-going income after you are done.

Your "niche" idea is the best of the three - but it's completely dependent on finding a niche that is under-served, and will continue to be under-serves. That way, the income can continue for as long as the technical niche exists (it eventually will be superceded, and perhaps the surrounding ecosystem also swept away). The downside is you generally can't make much money this way - but you didn't ask for that, so it's fine. Remember the saying "you won't get rich writing books".

So the tricky bit is choosing the niche with these market characteristics AND that is personally easy/interesting/attractive to you and not to others.

BTW: I wrote a couple of chapters for a book, got a decent advance on royalties, and IIRC about $4 royalities after that (most books don't "eat out their advance"). This was on a technical topic, but not really niche.

A word on passive income: I succeeded in this with a software product... but discovered that my life became about invoices, negotiating license terms and international taxation law. I was so much happier actively developing!

Since you'll end up doing something, I now think active income has a lot going for it! [Of course, you're only requesting some passive income, so this may not occur.]

acesubido · 10 years ago
Ebook is the most recommended, I know a lot of people that wrote books and got something out of it. Even if it didn't sell well, they learned a lot while writing said technical topic.

The other two requires a lot of marketing and business development more than programming. The HN posts about side projects make it look like it's as easy as `git push heroku master` and 'post on HN', but it's not. The successful ones are outliers rather than the norm. Don't get me wrong, you'll also learn a lot while writing your own game/SaaS. Finishing a game/SaaS on its own is a big achievement no matter how small, but you did ask for a "Best passive income method".

wlievens · 10 years ago
I'm a generalist, and while I enjoy working with new technologies I no longer get a kick out of knowing every itty bitty detail inside out. I've worked in several industries in engineering roles (compiler design, geographic information systems, fabless semiconductor device production and testing).

I think writing a technical book could be very enjoyable for me. I'm good at explaining technical stuff, or so I'm told.

But I have absolutely no idea with the profile above what I could possibly write a book about that adds to the state of the art. "Wafer Database Schema Design For Dummies"?

thewhitetulip · 10 years ago
I am also good at explaining stuff, wrote a book on Go, made it open source because I haven't contributed anything to the FOSS community :)

0 income. Not the best business plan eh?

dschiptsov · 10 years ago
The tech books written by authors who know nothing but English and "learning a lot while writing" is exactly what ruined the book business. No one needs this kind of crap.

Books ought to be written by experts and talents. Just think of the likes of SICP, OnLisp, AIMA or PAIP compared to some Java for Dummies crap.

I wouldn't even start about fiction and guys like Nabokov, Wilde or Orwell.

3chelon · 10 years ago
I'm intrigued now. What does Nabokov have to do with this discussion?
duiker101 · 10 years ago
Is there an actual request for new books? I feel like most of the topics are already covered so the only thing would be jumping on new technologies and the risk is that the writing would be sub-optimal. I am extremely ignorant in matter of books to be honest. What is the average knowledge level of someone that can write a decent book? Would it be better to have more knowledge or be a better writer?
dorfuss · 10 years ago
My experience is that all/most of the programming books are based on trivial examples and solving dull problems, which is perfectly fine when you know nothing and you are just starting the programming adventure, but when you are getting your second or third language and you want something more serious, then all the 50-150 loc examples are just... not enough. So I'd love to see more books when you are given something in the range of 10k< loc and the examples and tasks being more complicated. Traditional publishing did not allow that, because you could not provide long code base. But today there are no such limits.

Especially GUI guides are ratcher simplistic, you don't want to draw just triangles and squares on the screen. There are no really good resources for Direct3D or OpenGL, WGL, SDL etc. It's like learning architecture by looking at bricks and not at finished buildings. This is also the reason why people recommend working on open-source projects, because this is where the real thing happens. But I would say it's an intimidating experience. There should be something in the middle.

(And it would be nice if there was a mentoring site where you could pick a language, pick your level, and be mached either with a person/team to work on something together or with a mentor who could just guide you twice a month. Say, you pay 100 bucks for registration, the website owner gets $10, and the mentor $90. Even if you get just a couple of "students" it's still a safier bet than much more risky SaaS/e-book business. And how to start it - make a web site about one language that is your stronges and focus on that. If you get others interested in mentoring, check their stack and then expand the offering. If you have 10 deals a month, there will be 100 passive bucks more to your name. Has anyone tried that? And to get the initial traction combine it with some publishing, blog, some language-specific, industry-informed (not necessary programing related, but project-management, team integration, tasks division, feedback, code reviewing) problems that would prove your expertise.

PS: One difficult project you could explore is business process modelling - there are a couple of different notation standards, such as BPMN. The project would be to create one program (like Bizagi) in which you can design processes but in different notations, smoothly (that's the most difficult) convert between them, and then integrate with industry class software such as Appian, IBM BPM, Amodit, SharePoint, Alfresco etc. It's a million dollar project, but f* hard to solve.

dante9999 · 10 years ago
> I know a lot of people that wrote books and got something out of it.

did they self-publish or went with some known publisher? what kind of money can you make on ebooks?

acesubido · 10 years ago
> did they self-publish or went with some known publisher?

My former boss self-published a book on Leanpub. For the "known publisher", I'm a little acquainted with the author of "Docker High Performance" (Packt).

For the leanpub one, it was organically easy to get the word out through local meetups and clients. Packt reached out to the "Docker High Performance" guy, he reviewed a few books for them then they emailed him.

> What kind money can you make on ebooks?

For the people I mentioned, I can't say. But if you do get a good book out with a good following you can hit Nathan Barry's numbers:

- http://nathanbarry.com/app-design-stats/

- http://nathanbarry.com/designing-web-applications-2nd-editio...

geerlingguy · 10 years ago
Self-pub, through Leanpub and eventually Kindle, Createspace, and iBooks, I'm up to around 100-200 sales/month (ASP ~$10, net ~$7), mostly by keeping my book updated with the latest version of the software I write about (so my book is the only one that's constantly relevant, unlike the ones from the major publishers). I spend maybe 2-4 hours/month updating the book, running tests and fixing things.
andysinclair · 10 years ago
I have a 4 iOS apps on the App Store, however only one of them makes significant income, approx. $500 a month. It's a road traffic app for the UK which I originally built to satisfy my own need - I searched the App Store and all the apps I could find were either very clunky to use and not very reliable.

So if you can find a niche, and improve the UI/UX on existing apps, then there is definitely scope to make some "passive" income on the App Store. I put passive in quotes as anything you do will require upfront time and effort and also some ongoing support/updates.

In my case I spent a few months (evenings/weekends) building the app and now spend a few hours each month either responding to support emails or fixing bugs/releasing small updates.

Don't underestimate time for sales and marketing; whatever you decide to do will require some form of promotion/marketing and getting the message out there that you have built something. I regularly update a Twitter account for the app as well as maintain a website showcasing the product.

Good luck in whatever you do.

[edit to mention sales/marketing].

calsy · 10 years ago
People always target the wrong aspects when it comes to promotion of apps. Websites and twitter accounts won't do much of anything to grow your app.

+60% of all app downloads are through app store search. You need to be extremely diligent in optimising your keywords for both App Store and Google Play. Products like sensor tower give you great tools to research high traffic/low difficulty keywords. Then it's a matter of trial and error.

Better search results equals more downloads, more downloads equals high ranking, high ranking equals more visibility. People are not going out of their way to view app 'landing pages' I can tell you that.

TheOtherHobbes · 10 years ago
Sales/marketing are the killer, and they're an entire subject in themselves - like learning a whole new coding language.

There's nothing passive about them, and you have to do them.

(If someone builds a passive income project and no one hears about it, does it even exist?)

wingerlang · 10 years ago
> ..originally built to satisfy my own need

Key point right here. I have a couple of "apps" that I built purely for my own need and want, they are also being sold but I don't have any issues with keeping them updated because I use them myself probably more than anyone else.

Because of this, I feel they are passive, even though I've spent many many hours on them.

Uptrenda · 10 years ago
You would be surprised how far a few hundred dollars spent on Adsense can take you. It might take a little bit of practice before you figure out businesses that are worth advertising but when you do -- you can get leads that pay 1000 - 100,000+ times what you're spending on Adsense (and even repeat customers.)

This is probably quite ordinary advice but as someone who hasn't done that much marketing before -- I am still blown away by how effective search engine advertising is. I feel like with just Adsense I could make virtually any website profitable as long as it was cleanly designed and the margins were high enough. After that, its really just rinse and repeat. Maybe throw in some promotion on a few other channels and you've got yourself a solid business.

Advertising is practically modern day alchemy.

Concours · 10 years ago
This sounds great, I would live to pick your brain in a couple of emails, is there anyway to connect with you? I couldn't find your email in your profile. Thanks
zzzzzzzzzzzzzz · 10 years ago
The problem I have is how to promote my sites? Do I have an advantage if I build sites in languages different from english?
iends · 10 years ago
Usually, non-english sites have lower payouts but there is also less competition generally.

Deleted Comment

Jach · 10 years ago
Use your dev skills to get a high paying full time job, and dump your savings into an index fund. Not very glamorous, but over time...
EvgeniyZh · 10 years ago
i'd say diversified portfolio of stocks index, bonds index and, say, gold.
cheriot · 10 years ago
Bonds returns are highly correlated with stock returns and gold gets eaten away by inflation. For money you don't need to spend in the next 7 years (so you can wait out a recession) it's hard to beat a stock index.
amnesthesia · 10 years ago
I've thought about this as well but haven't come to a conclusion.

Some ideas I've had are:

* Website templates (i.e WordPress). Downside: Will require constant maintenance to stay up to date with latest versions, bug free, and, secure

* Apps. Downside: Very competitive field

* Very NICHE apps.

This last point, is what I think would be really useful. For example, there's a sync for Fitbit / Apple Health. The guy who made it, has made two different apps, one for each direction, and they both cost $7 each. If you want to sync FROM Fitbit to Apple Health, that's $7. The other direction? Another $7. This app does it well and because it's such a niche thing - only for Fitbit and Android users who want their data into Apple Health or from Apple Health, it seems to work.

The problem here is finding these niche areas where there's a void to fill - these apps are so simple because it's basically just 2 UI controls (to/from date, and a button) and then two API calls.

I'm now trying to think of these things whenever I end up in a situation where I felt "damn, other people must want this too, why is there no simple app that does this?"

SmurfJuggler · 10 years ago
I would pay for an app that let me take a picture of the ground and circled anything that looked like a 4-leafed clover.
amnesthesia · 10 years ago
NICHE DETECTED

SPRINT PLANNING BEGINS NEXT WEEK

dvh · 10 years ago
> Very NICHE apps

You will have like 3 installs per month. I made niche website that used 7 people in it's peak, now only 1~2.

anc84 · 10 years ago
Was/is it worth it?