Even better: a slug-hunting robot powered by fermented slugs:
http://www.cs.cmu.edu/~eli/tmp/slugbot.html
The project is from circa-2000, I remember being impressed by the idea at the time, and I'd have thought slug-hunting robots would be more of a common thing by now - turns out robotics for agriculture are hard.
Isn’t that called a duck?
In my last company before I jumped, I architected and implemented our full data infrastructure along with one other engineer. Which means I was responsible for high level conceptual documentation and low level documentation all the same and while I've written documentation before and for years I'm not formally trained in it so it was all still basically winging it. Since then I've actually taken a few short courses on writing better technical documentation since I felt it was a weak spot and having tools to assist in making that easier would have been great.
Documentation is hard and has been neglected but man does it have major underlying costs to getting it wrong.
Everything from on boarding being slow to misunderstandings that cause expensive bugs and everything in between. The root cause is developers have a hard time understanding complex systems and we as an industry are really hit and miss on writing the documentation that would make that understanding easier.