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strangecasts commented on Ask HN: Cheap smartwatch recommendations while waiting for the new Pebble?    · Posted by u/noncovalence
strangecasts · 2 months ago
The PineTime [1] is the cheapest programmable option I'm aware of - it does need Gadgetbridge on Android, and the heartrate sensor didn't quite work for me, but otherwise it might be worth a look?

[1] https://pine64.org/devices/pinetime/

strangecasts commented on LLMs solving problems OCR+NLP couldn't   cloudsquid.substack.com/p... · Posted by u/universesquid
eithed · 4 months ago
OCRs don't hallucinate outputs = if it says "212.99mm" on architecture diagram it doesn't suddenly turn into "2413m" on the other end, because LLM thought this feels better. I remember reading on HN where that was happening in a such case (but sadly my google foo fails me to find a link)
strangecasts · 4 months ago
The case you might be thinking of is the JBIG2 implementation bug [1, 2] in Xerox photocopiers where the pattern-matching would incorrectly treat certain characters as interchangeable, leading to numbers getting rewritten in spreadsheets.

[1] https://www.bbc.com/news/technology-23588202

[2] https://www.dkriesel.com/en/blog/2013/0810_xerox_investigati...

strangecasts commented on Ask HN: Best books to learn fundamentals of two dimensional animation?    · Posted by u/shivajikobardan
strangecasts · 4 months ago
Richard Williams' The Animator's Survival Kit [1] is the standard recommendation, I believe - I've also seen animation courses recommend Preston Blair's Cartoon Animation [2]

[1] https://www.amazon.com/Animators-Survival-Kit-Principles-Cla...

[2] https://www.amazon.com/exec/obidos/ASIN/1560100842/

strangecasts commented on Pruning GPT-OSS 4.8B to 20B (232 models)   github.com/AmanPriyanshu/... · Posted by u/privacyhateai
strangecasts · 4 months ago
Should the title be the other way around? It's starting with the 20B model and pruning it to different parameter counts
strangecasts commented on Open models by OpenAI   openai.com/open-models/... · Posted by u/lackoftactics
zigzag312 · 4 months ago
strangecasts · 4 months ago
Oh nice, thank you :)

Admittedly a little tempting to see how the 5070 Ti Super shakes out!

strangecasts commented on Open models by OpenAI   openai.com/open-models/... · Posted by u/lackoftactics
metalliqaz · 5 months ago
if you're going to get that kind of hardware, you need a larger case. IMHO this is not an unreasonable thing if you are doing heavy computing
strangecasts · 5 months ago
Noted for my next build - I am aware this is a problem I've made for myself, otherwise I like the mini-ITX form factor a lot
strangecasts commented on Open models by OpenAI   openai.com/open-models/... · Posted by u/lackoftactics
SV_BubbleTime · 5 months ago
I wouldn’t stop at 16GB right now.

24 is the lowest I would go. Buy a used 3090. Picked one up for $700 a few months back, but I think they were on the rise then.

The 3000 series can’t do FP8fast, but meh. It’s the OOM that’s tough, not the speed so much.

strangecasts · 5 months ago
Are there any 24GB cards/3090s which fit in ~300mm without an angle grinder?
strangecasts commented on Open models by OpenAI   openai.com/open-models/... · Posted by u/lackoftactics
minimaxir · 5 months ago
I'm disappointed that the smallest model size is 21B parameters, which strongly restricts how it can be run on personal hardware. Most competitors have released a 3B/7B model for that purpose.

For self-hosting, it's smart that they targeted a 16GB VRAM config for it since that's the size of the most cost-effective server GPUs, but I suspect "native MXFP4 quantization" has quality caveats.

strangecasts · 5 months ago
A small part of me is considering going from a 4070 to a 16GB 5060 Ti just to avoid having to futz with offloading

I'd go for an ..80 card but I can't find any that fit in a mini-ITX case :(

strangecasts commented on Ask HN: Why haven't we seen AI as opponents in video games?    · Posted by u/duxup
strangecasts · 5 months ago
Video game opponents are absolutely AI in the "good old fashioned AI" (GOFAI) sense - they have very clearly defined objectives and action spaces, and algorithms like A* pathfinding [1] and Goal Oriented Action Planning [2] which perform planning over a space of possible sequences of actions to achieve a specific goal. The Game AI Pro [3] articles online give a good picture of the kind of implementation decisions which go into game AI.

The problem is that a lot of the time, bruteforce search can beat the snot out of any human player, but the real game design objective isn't "beat the player", it's "give the player enough of a challenge to make beating the AI fun".

In Civ's case, it might be theoretically optimal play for the computer to capitalize on rushing players with warriors before they have a chance to establish defenses, but it is also a great recipe for players to angrily request refunds after the tenth consecutive round of being crushed by Gandhi in turn 5. A lot of game AI development time goes into tweaking action probabilities or giving the player advantages to counteract the AI advantage - the reluctance to build military units you saw could have been the result of such a tweak.

As for why LLMs typically aren't applied as game opponents:

* They are quite compute intense, which is tricky when players expect at most 16 ms latency per frame (for 60 FPS), and get ornery if they have to wait more than a few seconds, but also do not like having always-online requirements imposed by cloud compute (or subscription costs to fund running LLMs for every player)

* The bridge between tokens and actions also means it's hard to tweak probabilities directly - while A* can let you specify that a certain path should be taken approx. 20% of the time, implementing this in an agent-LLM approach means you have to actively select and weight token probabilities during the beam search, which is a bit of a hassle, to put it mildly

* The issues with long-term coherence in LLMs, famously demonstrated by Vending-Bench [4], makes reliability and debugging harder

[1] https://en.wikipedia.org/wiki/A*_search_algorithm

[2] https://www.gamedeveloper.com/design/building-the-ai-of-f-e-...

[3] https://www.gameaipro.com/

[4] https://arxiv.org/abs/2502.15840

u/strangecasts

KarmaCake day1124March 3, 2015View Original