I am not thinking security against state actor, rather people within same household/office who might have too much curiosity.
- Paper-like feel? Actual paper still wins.
- Undo, folders, search, tags? Flipping through a notebook and adding sticky notes gets you there faster.
- Templates? A $10 pad of graph or dotted paper gives infinite variety.
Handwriting-to-text and cloud sync is perhaps the strongest case, but even there it's probably faster to draft on paper and digitize with keyboard or speech.
I see the benefits over paper as:
- Search. Still in beta, but you can now search handwritten notes. Seems to work well even with my scrawl.
- Integrations. Just "send to Slack" for now but rumours from YouTuber Kit Betts that more are coming.
- Working at night. The backlight, whilst lacking in temperature control, is handy at night or when ambient lighting is poor.
- Backups. Annoying it's a paid subscription, but I consider it more like insurance against data loss at $3 per month.
Over the years, I have bought 3 reMarkable 2 and 1 reMarkable Pro. That move to colors and having to charge a pen instead of more features (a Kindle integration will be sweet), faster devices, and focusing on better feedback on writing seems a bit of a fumble.
I've got the Pro and, whilst a little to heavy for my liking, charging the marker is a no-brainer - it just attaches to the side for storage and charges wirelessly. Faster would always be appreciated of course.
Curious about your last statement as I find the writing feel best in class. Having tried a couple of others, admittedly a few years ago, the Pro felt the most natural to write on.
...
> 4. Testing was conducted by Apple in November and December 2022 using preproduction 16-inch MacBook Pro systems with Apple M2 Max, 12-core CPU, 38-core GPU, 96GB of RAM, and 8TB SSD, as well as a production Intel Core i9-based PC system with NVIDIA Quadro RTX 6000 graphics with 24GB GDDR6 and the latest version of Windows 11 Pro available at the time of testing, and a production Intel Core i9-based PC system with NVIDIA GeForce RTX 3080 Ti graphics with 16GB GDDR6 and the latest version of Windows 11 Home available at the time of testing. OTOY Octane X 2022.1 on preproduction 16-inch MacBook Pro systems and OTOY OctaneRender 2022.1 on Windows systems were tested using a scene that requires over 40GB of graphics memory when rendered.
Two things:
- The Quadro RTX 6000 shipped in 2018 and the GeForce RTX 3080 Ti is a 12GB card vs. the 24GB 3090 or 3090 Ti, much less a 4090. I get that it's a marketing eye-roll claim, and it's cool to see a laptop post up against those specs, but why is Apple even bothering to measure performance against 4-year-old or under-specced cards? I wouldn't expect a 40GB OctaneRender scene to run on a 12GB gaming card or 4-year-old Quadro on any system.
- If 60% of VFX workstations are running Linux vs. 11% of macOS,[1] how does the M2 Max MBP stack up against a garden-variety Linux workstation?
1: https://drive.google.com/file/d/15b-4GMTSEE9tyqeQdBfy_LZnxQI...
I'll admit I haven't gone spelunking down the specialist laptop manuafacturer sites, but on the surface it seems to be not an unrealistic claim.
[1] https://store.nvidia.com/en-gb/geforce/store/laptop/?page=1&... [2] https://www.box.co.uk/82TD000WUK-Lenovo-Legion-7-Intel-Core-...
How recent do you mean? I know you get manufacturer brands like "5.1 GTI Automatic" on the back, but I can't remember ever seeing a warning sticker.
> Currently, manual cars still account for 70 per cent of the 31.7 million cars on UK's roads [1]
so it must have been a fair while ago.
[1] https://www.directlinegroup.co.uk/en/news/brand-news/2022/th...
The vast majority of the cars on our roads in the UK are still manual, but the tide is changing and not just with the introduction of EVs. There exists a legal quirk whereby you're not licensed to drive a manual car if you've passed your driving test in an automatic. Until that legislation is updated, I expect there to remain a strong demand for manual transmissions amongst learner and new drivers.
Personally, I'm of an age where simplicity and convenience are valued more in my life. Parallels include choosing Apple devices where I'd previously been all-in on Windows, Linux and Android; consoles over gaming PCs; and I'd also include home automation despite the initial set-up. Both our family cars are currently (non-EV for now) automatics and I can't see myself or my partner ever voluntarily going back to manual cars. I can push a single button to start, select drive and go. Even the handbrake is automatic.
Anecdotally, my social group is very much of the same mindset. Increased traffic on our small island has all but removed any romantic idealism around driving a sporty manual car on an open road. Now that driving here is more of a chore than a pleasure, anything that helps ease the burden is going to become the default.
One question though — why is this free? I am ready to pay for this.
The developer provides some insight into why it's free here [1]. To save you the click, they consider it a hobby project and decided the work to productise it is too great.
[1] https://www.reddit.com/r/macapps/comments/s4uvpr/shottr_the_...
Bathroom scale: lovely it powers up when you tap it, but eats up 2 button cells a year for a few dozen uses a year
Kitchen scales, bit more use, at least once a day but again 2 button cells a year
electronic caliper: Same, eats up 1 button cell a year, just sitting in my toolbox
Strangely enough none of our kids toys with batteries seem to suffer from this problem
How much extra cost does a hard on/off switch add to the bill of materials?
Amazon don't have to pay 30% for every transaction I make through the Amazon app on my iPhone. Same with eBay. Yes, I know Apple class these as different categories, but when push comes to shove what's the real difference here?
Epic are providing electronic assets that they have paid in-house artists to create and want to distribute in exchange for their in-game currency (V-Bucks). Why should Apple cream 30% off the top of that revenue?
Other than the electronic distribution, Apple has no fixed or variable costs relating to these in-game assets.
I fully agree Apple should take a cut of Fortnite being a reviewed, and therefore trusted, app on their store. I find it hard to justify the ongoing 30% cut of additional assets that bear no discernable cost.