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r_hoods_ghost commented on British redcoat's lost memoir reveals realities of life as a disabled veteran   phys.org/news/2026-01-bri... · Posted by u/wglb
rayiner · 2 months ago
Quite a different situation. An empire is when you go to a populated place and extract wealth from the people who live there. That’s not what manifest destiny was. America expanded into land that was sparsely populated by natives americans and mexico who had no wealth to extract.
r_hoods_ghost · 2 months ago
It wasn't sparsely populated until you murdered everyone
r_hoods_ghost commented on British redcoat's lost memoir reveals realities of life as a disabled veteran   phys.org/news/2026-01-bri... · Posted by u/wglb
dijit · 2 months ago
Everyone bringing this up is missing the point entirely.

I thought people would be able to “get” it on their own so I didn’t bother replying but you’re the fourth person, so let me help you understand.

Britain had 1/3rd of the fucking planet, including an active workforce and their accumulated generational assets.

The US had: barely arable farmland, the trials and tribulations of european settlers are well documented.

Yet wages went up more in one of these, and not the one that was controlling 1/3rd of the planet.

r_hoods_ghost · 2 months ago
Yes, the poor European settlers out there raping and a pillaging, burning and a looting,destroying cultures and entire people's to build their shiny palace on the hill. Remove the beam from your eye septic
r_hoods_ghost commented on British redcoat's lost memoir reveals realities of life as a disabled veteran   phys.org/news/2026-01-bri... · Posted by u/wglb
dijit · 2 months ago
You’ve rather missed my point. I’m not saying nothing improved. I’m saying the imperial profits didn’t go to the people doing the dying for empire.

50% wage growth over fifty years whilst Britain’s running the largest empire in history? Compare that to the United States over the same period. The US saw 60% real wage growth from 1860-1890 with no empire whatsoever. If imperial profits were trickling down, you’d expect Britain to outpace non-imperial industrialising nations. It didn’t, if anything it was worse.

The literacy and life expectancy gains you’re citing came from industrialisation and public health reforms, not imperial dividends. Meanwhile the landed gentry who actually controlled the imperial trade were getting obscenely wealthy.

Life expectancy of 50 in 1900 still meant working-class Londoners in overcrowded tenements with open sewers, whilst their supposed countrymen lived in townhouses with servants. The Victorian poor saw industrial revolution gains, not imperial ones.

r_hoods_ghost · 2 months ago
Yes. America had no empire. Except for the giant land empire that was, and is, America. Or does invading and occupying thousands of square miles of land, annihilating entire nations, and enslaving and slaughtering the natives, a process that was still very much ongoing between 1860 and 1890 not count as empire building?
r_hoods_ghost commented on Blender 4.5 LTS   lwn.net/Articles/1036262/... · Posted by u/pykello
whizzter · 5 months ago
I think GP is referring to the 2.9 release (or was it 2.8 or 3.0?) that had a major UI overhaul a few years back, I would say that the real explosion of Blender usage co-incided with that release.

Coming from 3ds, 3dsmax and Lightwave mainly (some Maya), I had previously tried Blender a couple of times and usually rage-quite within 15 minutes due to the flaky-feeling UI.

After actually using that big UI release I went back to the previous major release to see what I had missed.

The general context (mesh mode->mesh edit->vertices) that in newer releases is placed somewhat in a sane order, was placed so that your major context was selected in the _middle of the screen_, then secondary was at the top and tertiary somewhere else.

That's just a big no-no in terms of UI design but had probably made some sense when Blender evolved and people who got used to Blender had probably internalized it (and staunchly defended it).

r_hoods_ghost · 5 months ago
No they probably do mean the jump between the interface in 2.49 which was somewhat unique and very, very different to the current UI, to that in 2.5 which the current interface mostly resembles. 2.8 was a smaller jump that introduced left click select as the default, along with various cosmetic enhancements and a rework of the depsgraph.No idea what you're talking about with contexts being selected in the middle of the screen etc. I suspect you're using "context" in a way unique to you
r_hoods_ghost commented on Sam Altman returns as CEO, OpenAI has a new initial board   openai.com/blog/sam-altma... · Posted by u/davidbarker
g42gregory · 2 years ago
This is a piece of software. What would "totally amoral" even mean here? It's an inanimate object, it has no morals, feelings, conscience, etc... He gives it an amoral input, he gets an amoral output.
r_hoods_ghost · 2 years ago
Amoral literally means "lacking a moral sense; unconcerned with the rightness or wrongness of something." Generally this is considered a problem if you are designing something that might influence the way people act.
r_hoods_ghost commented on Your small imprecise ask is a big waste of their time   staysaasy.com/startups/20... · Posted by u/zdw
everdrive · 2 years ago
Point #2 is correct, but there’s no good reason it _has_ to be correct. Why can’t we tell management that a question they asked is non-sensical? The answer of course is that you don’t buck the hierarchy. But this adherence to hierarchy doesn’t actually help the business. It seems like this is a value which needs to be more easily discarded.
r_hoods_ghost · 2 years ago
I do this all the time and have done with every boss I've had over the past 25 years. None have ever objected. The phrase I use with my current CEO is "I'm not sure what you're asking for, can you clarify?" With my line manager this is shortened to "huh?" But then again I don't work for Americans who seem to be much more into hierarchy in the workplace and not asking questions.
r_hoods_ghost commented on Disney Mocked for Ludicrously Fake CGI "Actors" in Crowd Scene   futurism.com/the-byte/dis... · Posted by u/my12parsecs
Lacerda69 · 2 years ago
Exactly, contrary to doom sayers beliefs, ML models will enable a huge new segment of creators. It is already happening with people creating games/movies/books/music etc. that are of much better quality than those churned out by AAA.
r_hoods_ghost · 2 years ago
Can you give me a single example of people creating games/movies/books/music etc. bia ML that are of much better quality than those churned out by AAA?
r_hoods_ghost commented on Booking.com makes a fortune – so why is it leaving its bills to hotels unpaid?   theguardian.com/business/... · Posted by u/ksec
0cf8612b2e1e · 2 years ago
How successful are you? I assume that the person picking up the phone does not care about the extra booking, nor do they have the authority to offer spot deals.

Maybe I am wrong and this is a common tactic?

r_hoods_ghost · 2 years ago
Not the op, but it's the opposite, at least in the UK. I worked in hospitality as a yoof, was manager of a small hotel and a receptionist in big (independent) 5 stars. I absolutely did care about extra bookings because I got a big commission on walk-ins and a smaller commission on phone bookings. I also had leeway to discount rooms on a sliding scale down to "barely covers the cleaning costs" levels on the night. As a booker if I have the time I still call places up and can usually get a decent discount if they have availability, especially off season or last minute.
r_hoods_ghost commented on Microsoft Edge swapped Cancel and Confirm on privacy dialog   twitter.com/TJGM_/status/... · Posted by u/andreynering
r_hoods_ghost · 3 years ago
He's complaining that the privacy preserving option is given more prominence. OK...
r_hoods_ghost commented on The Death of Unity   gamedeveloper.com/busines... · Posted by u/sp332
KaoruAoiShiho · 3 years ago
The thing is it's still far cheaper than Unreal, so unless Unreal is dying too calling it death doesn't make sense.
r_hoods_ghost · 3 years ago
Unity is cheaper only in certain circumstances. UE5 is free and then you pay a 5% royalty on gross revenues over $1m. This avoids a lot of the issues faced by indie developers with the new pricing model (having to pay for copies you give away, having to pay a flat fee that eats the profit margin of 99p games, needing to pay for a subscription up front etc.)

u/r_hoods_ghost

KarmaCake day1481November 12, 2021View Original