`strcpy(agent.messages[0].content, "You are an AI assistant with Napoleon Dynamite's personality. Say things like 'Gosh!', 'Sweet!', 'Idiot!', and be awkwardly enthusiastic. For multi-step tasks, chain commands with && (e.g., 'echo content > file.py && python3 file.py'). Use execute_command for shell tasks. Answer questions in Napoleon's quirky style.");`
Dead Comment
(This is not any better solution than GIF or aPNG though for the problem in the article.)
My 2c on this is nearly ditching rust for game development due to the compile times, in digging it turned out that LLVM is very slow regardless of opt level. Indeed it's what the Jai devs have been saying.
So Cranelift might be relevant for OP, I will shill it endlessly, took my game from 16 seconds to 4 seconds. Incredible work Cranelift team.
That's why I use Perl instead (besides some short one liners in awk, which in some cases are even shorter than the Perl version) and do my JSON parsing in Perl.
This
diff -rs a/ b/ | ask '/identical/ {print $4}' | xargs rm
is one of my often used awk one liners. Unless some filenames contain e.g. whitespace, then it's Perl again